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Making a Custom Holotape


KableXX

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I made my own holotape recently with new textures and a music loop. So far I have been able to get everything to work properly except when it comes to the actual animation of the holotape being inserted into the pipboy. The model on the ground looks great and exactly how I want it to, but when it comes to the character inserting the holotape the textures revert back to the standard textures.

 

What I've found is that "Props\Holotape_Prop.nif" is responsible for the model of the holotape and holds my textures and looks exactly how I want it to.

 

However, what controls the textures of the animations is "AnimObjects\HoloTape01.nif" and I cannot seem to find where in the CK this animation is stored.

 

I have already created my own version of the .nif file for the animation but after almost 2 hours of searching, I can't seem to find where this animation comes from. Does anyone have a clue?

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