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Synth troopers, armor, and power armor.


TheNuclearSoldier

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I saw a mod on here that converts all synth armor to the light version, but I find that the light and sturdy models just look useless. They don't even protect anything. Having a mod that spawns all synths with only full heavy variants would be cool.

 

Secondly, after entering the Institute and seeing Gen 2 synths who are well repaired and have uniforms was cool. Doubly so after the Institute ending and you can see them around checkpoints. Having the normal enemy Gen 1s and Gen 2s replaced with these better maintained and dressed synths would be awesome.

 

Lastly, after the Institute ending, when you get that X-01 paint job. I wouldn't mind seeing some synths spawning at check points with that painted X-01 armor (preferably upgraded to MK VI and equipped with blue headlamps), only like 1 - 2 per checkpoint.

Edited by TheNuclearSoldier
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I just want more variety in my Synth buffet.

 

Gen 1 Synths have pistols and light armor. Large numbers. Scout parties/zerg rushers

Gen 2 Synths would have rifles and heavier armor. Fewer numbers. Battle groups/squads.

Then random Legendary Synths would spawn equipped with this:

http://www.nexusmods.com/fallout4/mods/18315/?

 

And an institute version of the Gatling Laser.

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Eh. The Institute has power armor in the game via its X-01-I armor. Plus the Institute is supposed to have more advanced gear than the Brotherhood. That...thing....looks like a Big Daddy beat his head against the Iron Man MK I armor.
And Im not a fan of the Institute using its Gen 1s for scav missions, as they are vulnerable. Its a waste of resources. Same with how poorly maintained alot of the field Gen 2s are. As a group so dedicated to resource conservation and management, they would be more keen on keeping their battle droids better maintained, to ensure then just dont break down in the field.

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