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Alpha not changing--Nifskope Question


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I'm attempting to replace the mesh of the Bound Sword to that of the Imperial Sword instead of the Daedric Sword. I was able to use Nifskope to change the mesh and textures, and everything works perfectly except the BSLightingShaderPropertyFloatController.

 

If I put the alpha on BSLightingShaderProperty to something like .5, the sword pops in right away. So I know something is going wrong with the Controller that's supposed to change the alpha during that opening animation.

 

Here is my new file and the original for reference. Could someone could take a look and see if I've missed something? Thank you.

 

 

 

 

 

P.S.
I'm new, as of today, to Outfit Studio and Nifskope (I have experience programming and 3D modeling, but I was never good with textures).

 

What I've done so far in detail:
I used Outfit Studio to insert the ImperialSword mesh into BoundSwordEnchEffects.nif (since the current version of Nifskope cannot import).

Then, in Nifskope, I deleted the lighting controllers from the ImperialSword, copy-pasted the lighting controllers from DaedricSword to ImperialSword, then deleted DaedricSword.

I then changed all texture references so they pointed at ImperialSword textures instead of DaedricSword textures.

Then I replaced the .nif file in the data folder and started up the game. When I summoned the sword, the flame effects were there, but the sword was invisible.

I changed the alpha on BSLightingShaderProperty from 0.0 to 0.5 and tried again. This time, the sword popped in right away at 1/2 transparency.

 

If there's a simpler way of doing it that you know of, please share.

P.P.S
I still need to change the fire effect shape, but that's just reshaping a mesh. If I can get Blender to play nice with .nif or find a workaround, that won't be a problem.

Edited by dragonclaw518
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