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Fallout 4 Nvidia Flex


RitualBlack

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Those look very much like they'd need to be implemented from within the game making - mesh stage. But maybe I'm wrong. Still doubtful.

Edited by Ethreon
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The flex system they integrated into FO4 is only exposed for shooting stuff into the ground.

You can't use it for other game effects or assign it to other actions in the engine - what you can do is change the meshes (.nif files) used and some randomization parameters in the .txt file that's located in the game folder.

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The flex system they integrated into FO4 is only exposed for shooting stuff into the ground.

You can't use it for other game effects or assign it to other actions in the engine - what you can do is change the meshes (.nif files) used and some randomization parameters in the .txt file that's located in the game folder.

Is it only for the ground? Not even wall? I found out NVFlex by accident after noticing there are stuff coming out on impact and stay persistent. But I quickly turned it off because it does get laggy (after a barrage of me testing weapons mod performance after work bench). Shooting up the place does feel a noticeable fps loss. 55+ fps at Sanctuary went down to some 35-40 fps.

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