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Cannot move settlers to Sanctuary Hills


audiodef

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I can't move settlers to Sanctuary Hills. SH doesn't even show up when I select a settler to move. I have supply lines. There's a radio beacon at SH. I currently have 7 settlers, so even if I had a low charisma level, I should be able to add three more, minimum. (I have a high charisma level.)

 

I've searched the net a bit, can't seem to find anything I can try. I would appreciate some advice. Below is my load order.

 

In case it matters, I have stripped SH to the ground to build my own custom city, but I have never messed with the workshop other than to use a mod that allows me to move it within the settlement.

GameMode=Fallout4

Fallout4.esm=1
DLCRobot.esm=1
DLCworkshop01.esm=1
DLCCoast.esm=1
DLCworkshop02.esm=1
DLCworkshop03.esm=1
DLCNukaWorld.esm=1
Unofficial Fallout 4 Patch.esp=1
TrueStormsFO4.esm=1
Homemaker.esm=1
Companion Infinite Ammo and Unbreakable Power Armour.esm=1
Robot Home Defence.esm=1
ConcealedArmor.esm=1
SettlementKeywords.esm=1
ArmorKeywords.esm=1
SimSettlements.esm=1
ValdacilsItemSorting-00-ValsPicks-DLCVersion.esp=1
StartMeUp.esp=1
StartMeUpNukaWorldPatch.esp=1
StartMeUpFarHarborPatch.esp=1
FAR.esp=1
FogOut - Exterior - All DLC.esp=1
Scrap Everything - Ultimate Edition.esp=1
FogOut - Interiors - All DLC.esp=1
More Armor Slots - All Dlc.esp=1
dD-Enhanced Blood Basic.esp=1
dD - Screen Blood Duration Long.esp=1
Homemaker - Streetlights Use Passive Power.esp=1
Homemaker - Unlocked Institute Objects.esp=1
CraftableAmmo.esp=1
CraftableAmmo_plus.esp=1
AzarPonytailHairstyles.esp=1
CBBE.esp=1
BetterSettlers.esp=1
BetterSettlersCleanFacePack.esp=1
BetterSettlersNoLollygagging.esp=1
FO4 Seasons - Summer - AllDLC.esp=1
LongerPowerLinesInf.esp=1
Crafting Workbench.esp=1
Crafting Workbenches - Ammo.esp=1
Crafting Workbenches - Ammo Expanded.esp=1
Crafting Workbenches - Ammo Special.esp=1
Crafting Workbenches - Automatron DLC.esp=1
Crafting Workbenches - Junk Items.esp=1
Crafting Workbenches - Power Armor.esp=1
Crafting Workbenches - Pre War and Manufactured.esp=1
def_inv_scrap_en.esp=1
DX Commonwealth Shorts.esp=1
DX Vault Girl Shorts.esp=1
BetterGenerators.esp=1
cartman1975_concrete-glass.esp=1
Snappable Covenant Walls.esp=1
DDP_Lightbox1.esp=1
Northland Diggers New.esp=1
Power Conduits and Pylons - Increased Radius x3.esp=1
This is MY Bed (Extended).esp=1
AES_Renovated Furniture.esp=1
DX Courser X-92 Power Suit.esp=1
SkjAlert_All_DLC.esp=1
FunctionalDisplays.esp=1
FunctionalDisplays-AID-VIS.esp=1
FunctionalDisplays-Patch-DLC-ALL-VIS.esp=1
3dscopes.esp=1
3dscopes-framework.esp=1
3dscopes-FarHarbor.esp=1
3dscopes-NukaWorld.esp=1
3dscopes Add+DLC+BMD Sollus91 Custom.esp=1
3dscopes-AddToSpawnList.esp=1
ImmersiveVendors.esp=1
LooksMenu.esp=1
PipBoyShadows.esp=1
EnclaveX02.esp=1
BetterModDescriptions.esp=1
LegendaryModification.esp=1
LegendaryModification2LM.esp=1
LegendaryModification2LMAKPatch.esp=1
LegendaryModificationMisc.esp=1
LegendaryModificationCSA.esp=1
LegendaryModificationGroknak.esp=1
BetterModDescriptionsLMVeryEasy.esp=1
BetterModDescriptionsLM2LMVeryEasy.esp=1
BetterModDescriptionsLMCSAVeryEasy.esp=1
BetterModDescriptionsLMGroknakVeryEasy.esp=1
BetterModDescriptionsLMMiscVeryEasy.esp=1
BetterModDescriptionsSTCSAdd.esp=1
Pip-Boy Flashlight.esp=1
DD_All_the_COncrete.esp=1
dD-Realistic Ragdoll Force.esp=1
AlternateSettlements.esp=1
Northland Diggers.esp=1
EFF.esp=1
Armorsmith Extended.esp=1
RaiderOverhaul.esp=1
More Power Armour Mods.esp=1
More Power Armour Mods - X-02.esp=1
PAMAP.esp=1
MPAM_PAMAP.esp=1
More Power Armour Mods - Automatron.esp=1
BetterModDescriptionsMPAM.esp=1
EndorsCustomCombatArmor.esp=1
ConcealedArmor.esp=1
Build High - Expanded Settlements.esp=1
Eli_Armour_Compendium.esp=1
BetterSettlersCCAPack2.0.esp=1
My_Minutemen.esp=1
ScrapUpdate - Ultimate.esp=1
BuildingGroundFix.esp=1
BetterModDescriptionsAE.esp=1
Armorsmith All DLCs Patch.esp=1
KSHairdos.esp=1
THBrows.esp=1
LovingPiper.esp=1
DeadBodyCollision.esp=1
EndorsCustomCombatArmor_AE.esp=1
EndorsCustomCombatArmor_AzarHair.esp=1
EndorsCustomCombatArmor_WATM.esp=1
EndorsCustomCombatArmor_Valdacil.esp=1
EndorsCustomCombatArmor_VaultSuitDLC_AE.esp=1
Move (Get Out the Way).esp=1
move that workbench!.esp=1
MakeYourOwnSynths.esp=1
Campsite.esp=1
Campsite-AWKCR.esp=1
D.E.C.A.Y.esp=1
K9TacticalHarness.esp=1
ManufacturingExtended.esp=1
ManufacturingExtendedFH.esp=1
AkaWaterWorld.esp=1
IMG_Castle_Wall_Patches.esp=1
SatelliteWorldMap.esp=1
Reverb and Ambiance Overhaul.esp=1
TrueStormsFO4-FarHarbor.esp=1
TrueStormsFO4-NukaWorld-FH-Compat.esp=1
powerarmort49.esp=1
SuperMutantOverhaul.esp=1
AA FusionCityRising.esp=1
FunctionalDisplays-Collectibles.esp=1
FunctionalDisplays-MISC-VIS.esp=1
IncreasedSettlerPopulation50.esp=1
SimSettlements_VIS.esp=1

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Hm, I will look into that, maybe make some other settlement my companions' homes. Thanks for the tip!

 

(Also trying to get Increased Settler Limit to work, but it doesn't seem to have any effect on SH.)

red rocket - the retirement home for all your companions

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In case it matters, I have stripped SH to the ground to build my own custom city, but I have never messed with the workshop other than to use a mod that allows me to move it within the settlement.

 

everything connected to settlers and settlements is controlled by the workshop.

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Figured it out. Workshop was not positioned when it was highlighted completely yellow, so that must have taken it off the map. I moved the workshop and made sure I put it down while it was completely yellow, and SH is back in business.

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