sLoPpYdOtBiGhOlE Posted June 9, 2017 Share Posted June 9, 2017 (edited) Hi,This is just a drop off post for Yarmoshuk.Minor update to mod attached v15: Description:This is a mild unofficial update to: http://www.nexusmods.com/stalkercallofchernobyl/mods/5/?This update adds names to the quick travel map markers when pointing or right clicking them in the pda map.Also adds settings to the game menu when you have your save loaded so things can be configured while in game.Requirements:Stalker CoC v1.4.22orStalker CoC v1.5 R6 Changes: Update v15Updated Russian translation thanks to av661194. Update v14Added forgotten check in v13 to allow calculation of artifact degradation.Minor version check change. Update v13Added extra artifact weight calculation now works for both CoC 1.4.22 & 1.5 R6. Update v12Fixed ctd invalid 'ini" equals nil introduced in by v11 Update v11Fixed (for CoC 1.5 only) artifact extra weight calculation to take in to acount if artifact degradation is enabled. Update v10Added (for CoC 1.5 only) artifact belt and backpack slot additional weight calculations for overweight travel check. Update v9Added option to disable time forward when fast traveling.Fixed the closest quick travel map icon showing when fast travel is disabled.Removed "already here" nag when you try to fast travel when still within range of the travel marker.Reduced the distance slightly for location discovered message in Visited_Only mode. Update v8Added all settings to Main Menu -> Options -> Game. settings are accessable while playing the game.Fixed random times where fast travel would report you at your destination when you were not.Note: settings are no longer read from or stored in faction_quick_travel.ltx Update v7Added 2 more options to faction_quick_travel.ltx:visitedonly option to display visited markers only.The vistedonly option does not need to quick save/load for markers to update :smile:Markers are updated on the fly in visitonly mode.markermessage option to show in game message when marker first visited if option visitedonly = true. Update v6Removed the commented out long names in ui_st_pda_quick_travel.xml. Added longnames [settings] option in faction_quick_travel.ltx. Edited fast_travel.script to handle long or short names based on the the longnames setting. lPrior update:Added: auto close PDA when quick traveling in current loaded location.Added: String file for map marker names \gamedata\configs\text\eng\ui_st_pda_quick_travel.xmlAdded: optional [settings] options in \gamedata\configs\plugins\faction_quick_travel.ltx for:combattravel ;allow quick travel in combat.weighttravel ;allow quick travel while overloaded.damagetravel ;allow quick travel if bleeding and/or iradiated.stormtravel ;allow quick travel if an emission or psi-storm has started.By default they are all disabled, set the ones you want to true to enable them.Edited: \gamedata\scripts\fast_travel.script to accommodate loading the names and optional settings.Translations:To change the map marker names simply edit between the <text></text> tags in: \gamedata\configs\text\eng\ui_st_pda_quick_travel.xmlCheers Edited January 6, 2018 by sLoPpYdOtBiGhOlE Link to comment Share on other sites More sharing options...
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