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ChunkMerge Static mesh collision - no impacts?


Antioch08

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I'm using ChunkMerge to apply collision to custom static objects using the standard template method, and that all seems fine, but when I check my model ingame weapons, arrows, spells etc all disappear when they hit it as though the havok material hasn't been set correctly or isn't being read (but it should be).

 

The actual collision on the mesh seems to work fine, though. Any ideas on what's missing?

 

http://i.imgur.com/gGXbkJm.png

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