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mayb alternate to skse64-just a thought from a guy with very little eperiance


mortisedsnail35

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In not a good modder or have alot of understanding of how things work or should work together but was wondering what if getting a script extender to work was as simple as a piece of gear with an enchantment that was designed to direct or handle various scripts. Keep in mind I'm a dummy to this stuff but figured it wouldn't hurt to ask.
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To answer the original question, SKSE adds extra programming functions to the Papyrus language, that don't exist in the game engine and can't be constructed out of the ones that do. It's not about how scripts get used, it's about what scripts can say.

 

To take a simple example, there is no way in vanilla papyrus to detect if a key is pressed on the keyboard. It just can't be done. Bethesda didn't give us the ability to do it. The whole concept of pressing a key is missing from the language. But amongst the many other things it does, SKSE adds the ability for scripts to detect when a key is pressed or released, and what key it was. It extends the scripting language to allow us to do things with scripts that we simply coudn't do otherwise.

 

I hope that makes sense.

Edited by OldMansBeard
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