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Disabling/Silencing Elemental Weapon Effects


ovanmaru

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So I managed to find out how to mute the Electric and Fire (works for flaming arrows too) weapon upgrade effects on your weapons. However, I have been unable to locate the Toxic/Poison sound effect and thus cannot mute it. I'll share what I've found but has anyone else been able to disable this annoying sound effect?

 

Thanks in advance!

To Disable Eltc and Fire passive weapon sound effects:

-Find Dying Light\DW\Data\Scripts\Audio\hdr_snd_groups.scr
-Find "crafting_electric_loop" and "craft_burning_loop"
-Change their volumes to (0.00)

If someone wants to make this a mod or something, go ahead I'm too lazy.

Edited by ovanmaru
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  • 1 year later...
  • 9 months later...

The directory you posted doesn't seem to exist anymore, I think they patched it out. Would you be able to check to see if there's a new one that still works please? I really love the look of fire weapons but cannot stand that constant hissing noise they make, it's beyond irritating, have no idea what the developers were smoking when they decided to put those sounds in.....

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The directory you posted doesn't seem to exist anymore, I think they patched it out. Would you be able to check to see if there's a new one that still works please? I really love the look of fire weapons but cannot stand that constant hissing noise they make, it's beyond irritating, have no idea what the developers were smoking when they decided to put those sounds in.....

The directory is still there. You can perform the standard steps when modifying game files to make this change to your game.

You just need to copy out the original "hdr_snd_groups.scr" file from Data0.pak, edit it, then stick the edited file into Data3.pak after re-creating its directory structure there.

 

1) Get The File

- Open Data0.pak file using the WinRar/7zip file manager program

- Browse to the "data\scripts\audio" folder and copy out the "hdr_snd_groups.scr" file to your computer

- Close the Data0.pak zip window

 

2) Edit The File

- Open the copied file for editing with Notepad (right-click>open with, or from within Notepad)

- Hit CTRL+F (find) and search for "crafting_electric_loop" (without quotes) (it will be found on line 4520)

- Change its volume attribute "Volume(0.50)" on 4526 to "Volume(0.0)"

- Repeat to find "craft_burning_loop" (on line 11551) and change its volume attribute on line 11555 to 0.0

- Save your changes to the file and close Notepad

 

3) Make The Game Use The Edited File

- Open the "DW\Data3.pak" file and recreate the sound file's folder structure in the pak file (create "data", enter it, create "scripts", enter it, create "audio", enter it)

- Drag your edited "hdr_snd_groups.scr" file from your computer into the "data\scripts\audio" folder you created in Data3.pak

- Close the zip window and load the game normally

Edited by StinVec
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Omg this worked!!!!! Thank you so much for. I'll tell you though since Iam new to modding I had a hell of time doing all this, and f*#@ing winzip kept deleting my file cause if you forget to hit save it automatically deletes it. Only thing that sucks is this disables multi player so for some people (I only play single player so no biggy for me) it will be unuseable. It's so ridiculous we had to go through all this crap. They should of atleast made a weapon mod sound slider cause obviously not all people enjoy a constant hissing sounds... Anyways thanks again!

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  • 5 weeks later...

Right now I'm trying to find a way to remove the visual elemental upgrades. So I can have my electric katana but without the stupid looking blade attachment. Can anyone point me in the right direction?

 

btw if I do figure it out and people want a mod for it I should be able to reproduce it for all weapons

Hi. The file is "data\scripts\crafting\crafting_elementals.scr"

 

The file has sections titled like Elemental(Elemental_ShockElectricity) with that crafting modification's attributes listed in its block, followed by the effect's interactions with other elemental effects.

 

Within the elemental block header you will notice the "SkinTag" attribute of "Weapon_Craft#", where the # is the number for the weapon mesh appearance for that elemental attachment to add to the weapon when it is applied to it.

 

Standard weapons without any elemental attachments shown on them by default is "Weapon_Craft0". Weapons in the inventory files possess this attribute as they have no elemental effects by default.

 

You'll notice the first section is "Elemental(Elemental_ShockElectricity)" beginning on line 5 and on line 11 it has a SkinTag attribute of "Weapon_Craft5", for its specific electric attachment mesh to add to weapons. If you delete or comment out this line (add // to the far left on the line), then no attachment mesh will be added to the weapon when this elemental effect is applied to it.

 

So:

Weapon_Craft0 = Default weapon

Weapon_Craft1 = Valid melee attachment, used only once so far on the Halloween Sickle (and is the tag to add silencer on select pistol meshes)

Weapon_Craft2 = Invalid? (not used as far as I can tell, and no mesh is added when using this skintag)

Weapon_Craft3 = Elemental(Elemental_Bleeding)

Weapon_Craft4 = No visual change (Used for: "RepairTags" weapon attribute, and SkinTag for the "Durability" weapon upgrade attribute)

Weapon_Craft5 = Elemental(Elemental_ShockElectricity)

Weapon_Craft6 = Elemental(Elemental_Burning)

Weapon_Craft7 = Elemental(Elemental_Freezing) AND Elemental(Elemental_ImpactElectricity)

Weapon_Craft8 = Elemental(Elemental_Acid) AND Elemental(Elemental_Poison)

Weapon_Craft9 = Invalid? (not used as far as I can tell, and no mesh is added when using this skintag)

 

Notes:

- Instead of deleting/commenting out the "SkinTag" line on an effect to remove its mesh when applied, changing the value to Weapon_Craft0 may either cause no visual change at all when the effect is applied, or it may cause the default weapon with no attachments at all to be forced (I haven't tested using this Skin Tag on an elemental effect). You could also change it to one of the invalid SkinTag values I noted above (2, 9) as those will cause no mesh change at all when the effect using it is applied since they seem to be empty/invisible tags.

 

- In modder lyravega's (outdated for 4.5 years) "Crafting Overhaul" mod, he set the "Freeze" elemental to use the previously-unused "Weapon_Craft1" mesh since the official "Freeze" and "Impact" effects both shared the "Weapon_Craft7" mesh. I've taken this cue and done this for that elemental attachment in my weapon mods since I initially learned a little about modding crafting effects by looking at his mod.

 

- You should also be able to make a single effect add multiple attachment meshes by separating them by spaces as Techland did with the Halloween Sickle: i.e. "Weapon_Craft8 Weapon_Craft1"

 

__________

 

1) Get The File

- Open your "...\Dying Light\DW\Data0.pak" file using the WinRar/7zip file manager program

- Browse to the "data\scripts\crafting" folder and copy out the "crafting_elementals.scr" file to your computer

- Close the Data0.pak zip window

 

2) Edit The File

- Open the copied file for editing with Notepad (right-click>open with, or from within Notepad)

- Go to line 11 > SkinTag("Weapon_Craft5"); and delete this line or add // to the far left on it to disable the line (or try out changing its value as I noted above)

- If you want to disable any other elemental effect mesh additions, search the file for the other elemental names I noted and repeat the change on them as well

- Save your changes to the file and close Notepad

 

3) Make The Game Use The Edited File

- Open the "...\Dying Light\DW\Data3.pak" file and recreate the crafting file's folder structure in the pak file (create "data" folder, enter it, create "scripts" folder, enter it, create "crafting" folder, enter it)

- Drag your edited "crafting_elementals.scr" file from your computer into the "data\scripts\crafting" folder you created in Data3.pak

- Close the zip window and load the game normally

Edited by StinVec
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