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An idea for Split-Screen MULTIPLAYER New Vegas. Could it work?


PsychorGames

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My idea:

 

- A new actor is spawned into the game near the player. He could be controlled with scripts and possibly packages.

 

- A rectangular game-object is suspended in front of the player - a "window" through which we will see what the new actor sees, essentially creating a split-screen for two players.

 

=

 

How can we make this "window" render what Player 2 sees? Well, I was poking around through the Geck and I found this effect shader called "effectReflect"...

 

I'm not sure what it does and I'm not sure how to implement it, but I want to believe it creates a "reflection" effect not dissimilar from what a mirror would do. I thought, instead of acting as a mirror, could it possibly be used as a "window" as described above? Or am I misunderstanding what the effect shader does?

 

If effectReflect can be used as described, how can I put it into the game world onto a rectangular game-object, if such a feat is possible?

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