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somebody i need help to install mods


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  • 4 months later...

Hello.

 

Could you be more specific, which mods are you trying to install?

Do you have the Steam or the GOG version of the game? Do you have any of the game's DLCs or just the base game?

Is your game updated to the latest version?

 

I can't speak for the mod on Steam's Workshop as I only own a GOG version of the game, which only allows for mods to be installed manually.

Generally, that means you'll have to search the game folder for similarly named files as those in the mod and replace the excisting files or copy new ones into the correct folder.

 

Let's take a simple-to-use example. For installing the Unstoppable Heroes mod (it edits the heroes attack and health values primarily), you need to download the mod archive and extract the file with 7zip or a similar program. after that copy the files you want to use into the correct folder. E.g. the "abomination.info" file goes into Darkest Dungeon > heroes > abomination. Allow the existing file to be overwritten.

 

For skin mods, the process is very similar. Let's continue using the Abomination as an example.

You've downloaded and extracted the skin mod you want to use.

There should be a folder named "abomination_F" (the letter shouldn't matter unless you want to replace an existing skin) copy that folder into Darkest Dungeon > heroes > abomination. Upon trying to change the character's skin, the newly installed skin should appear when you cycle through the available skins.

If you want to replace a skin then change the letter in the file name to the one you want to replace, delete the original folder and replace it with the new one. If you want to replace the first default skin of the Abomination with a moded one, rename the downloaded folder into "abomination_A". After having deleted the original "abomination_A" folder in the Darkest Dungeon > heroes > abomination folder, copy the newly renamed file into the same folder.

 

It depends on the type of mod, but it's mostly about replacing files.

The mod's description or the comments section should have the install instructions somewhere in it.

 

I hope this helps.

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  • 4 weeks later...
  • 6 months later...

Hello.

 

Could you be more specific, which mods are you trying to install?

Do you have the Steam or the GOG version of the game? Do you have any of the game's DLCs or just the base game?

Is your game updated to the latest version?

 

I can't speak for the mod on Steam's Workshop as I only own a GOG version of the game, which only allows for mods to be installed manually.

Generally, that means you'll have to search the game folder for similarly named files as those in the mod and replace the excisting files or copy new ones into the correct folder.

 

Let's take a simple-to-use example. For installing the Unstoppable Heroes mod (it edits the heroes attack and health values primarily), you need to download the mod archive and extract the file with 7zip or a similar program. after that copy the files you want to use into the correct folder. E.g. the "abomination.info" file goes into Darkest Dungeon > heroes > abomination. Allow the existing file to be overwritten.

 

For skin mods, the process is very similar. Let's continue using the Abomination as an example.

You've downloaded and extracted the skin mod you want to use.

There should be a folder named "abomination_F" (the letter shouldn't matter unless you want to replace an existing skin) copy that folder into Darkest Dungeon > heroes > abomination. Upon trying to change the character's skin, the newly installed skin should appear when you cycle through the available skins.

If you want to replace a skin then change the letter in the file name to the one you want to replace, delete the original folder and replace it with the new one. If you want to replace the first default skin of the Abomination with a moded one, rename the downloaded folder into "abomination_A". After having deleted the original "abomination_A" folder in the Darkest Dungeon > heroes > abomination folder, copy the newly renamed file into the same folder.

 

It depends on the type of mod, but it's mostly about replacing files.

The mod's description or the comments section should have the install instructions somewhere in it.

 

I hope this helps.

This isn't really accurate; If you look here you can find instructions for how to make mods usable with the GoG version of the game without having to overwrite the game's files (note that at least some of the mods on the Nexus already have this done; Marvin Seo's class mods and Clair's Collection of Curiosities for example already have an appropriate project.xml file, so they can just be dropped into the mods folder and activated in-game).

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Hello.

 

Could you be more specific, which mods are you trying to install?

Do you have the Steam or the GOG version of the game? Do you have any of the game's DLCs or just the base game?

Is your game updated to the latest version?

 

I can't speak for the mod on Steam's Workshop as I only own a GOG version of the game, which only allows for mods to be installed manually.

Generally, that means you'll have to search the game folder for similarly named files as those in the mod and replace the excisting files or copy new ones into the correct folder.

 

Let's take a simple-to-use example. For installing the Unstoppable Heroes mod (it edits the heroes attack and health values primarily), you need to download the mod archive and extract the file with 7zip or a similar program. after that copy the files you want to use into the correct folder. E.g. the "abomination.info" file goes into Darkest Dungeon > heroes > abomination. Allow the existing file to be overwritten.

 

For skin mods, the process is very similar. Let's continue using the Abomination as an example.

You've downloaded and extracted the skin mod you want to use.

There should be a folder named "abomination_F" (the letter shouldn't matter unless you want to replace an existing skin) copy that folder into Darkest Dungeon > heroes > abomination. Upon trying to change the character's skin, the newly installed skin should appear when you cycle through the available skins.

If you want to replace a skin then change the letter in the file name to the one you want to replace, delete the original folder and replace it with the new one. If you want to replace the first default skin of the Abomination with a moded one, rename the downloaded folder into "abomination_A". After having deleted the original "abomination_A" folder in the Darkest Dungeon > heroes > abomination folder, copy the newly renamed file into the same folder.

 

It depends on the type of mod, but it's mostly about replacing files.

The mod's description or the comments section should have the install instructions somewhere in it.

 

I hope this helps.

This isn't really accurate; If you look here you can find instructions for how to make mods usable with the GoG version of the game without having to overwrite the game's files (note that at least some of the mods on the Nexus already have this done; Marvin Seo's class mods and Clair's Collection of Curiosities for example already have an appropriate project.xml file, so they can just be dropped into the mods folder and activated in-game).

Thank you for the resource.

I've taken a look at it, but given that I have 0 knowledge of coding, it is beyond my ability to imitate correctly.

I've looked at the template, but I was too confused to know how to correctly create the xml file.

I saw "blanks" that needed to be filled, but I had no idea what to fill them with (e.g. "<UpdateDetails/>").

I realize that the resource describes a better way to create a mod, but I'd prefer to stick to a method that I can follow to create a functional mod.

Besides, the only real benefit of the method in the resource is an easier way to uninstall a mod (by deactivating it and not having to re-edit an overwritten file or creating a backup beforehand).

Once the mod is activated, I find it hard to believe it would function without adding a new file or "overwriting" an existing file. In that regard it's no different than a manual install with a couple skipped steps that are done by a program and not the user.

If I'm wrong in my assumptions, feel free to correct me.

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I was having difficulty installing class mod too, but I found a solution by extract the file directly into the DLC folder inside your DD main folder, run the localize.bat (not sure if necessary) and activate said class mod in-game DLC selection screen. It worked! tested with Abbyswalker, Dragonslayer and Royal Aegis class for CoM.

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