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BGS_Fallout4Exporter how to enable Full Precision mesh exporting


TrophiHunter

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Very possible the import plugin is ruining it as it is ruining a whole lot of other things upon import. I've also read that max has a certain distance tolerance and it's not exactly 0. Not really sure what might be, maybe the fact that these meshes are skinned and/or animated.

 

http://prntscr.com/fp47a8 my quick export/import test worked fine, but possibly if go further down in detail it bugs out. You can try and pm me the small circular bits as a nif/max to see if it works fine or not.

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