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Hello Nexus,

I am having trouble with the Fusion City Rising mod http://www.nexusmods.com/fallout4/mods/16423/?. It is a great mod, but it is CBBE only, and I don't use CBBE, because it isn't compatible with Live Dismemberment http://www.nexusmods.com/fallout4/mods/16400/?, and I prioritize gameplay over graphics.

My question is, can someone walk me through the process of converting a CBBE outfit to a Vanilla outfit, to get rid of the ugly body textures. I have a lot of experience with scripts, the creation kit, and Xedit, but I don't know anything about meshes and textures and such. If someone could help me with this, I would really appreciate it!

 

Thank you,

-Ultimate Coffee

Edited by ultimatecoffee
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First, this is the wrong forum for this question. The mod help forum would be better.

 

Second, a google search usually yields good results:

http://www.nexusmods.com/fallout4/mods/7132/?

 

Just use the process in reverse.

 

Keep in mind that you only need compatibility with the base vanilla form. You don't need the extra steps for using sliders. They're for tweaking CBBE settings.

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I see what your problem is. It looks like you are trying to apply a material to the wrong mesh. The UVs don't match. Sadly, there is no easy fix for your problem. Either you must edit the UVs to the correct values, or you need to use the correct mesh.
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How would I go about fixing the UVs? The materials in question reference the female body texture, which is bad because I do not use CBBE. Replacing the texture for the correct one will mess up all of my vanilla outfits. Is it possible to tell the outfits to look at a different texture file? If so, I could rename the CBBE body texture and point them to that?
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If you absolutely have to use the UVs from one mesh with the UVs from another, there is a way to do this, but the more different the meshes are, the more work is involved. Here is a video link that recently came off for constraining the UVs from on mesh to another in Blender.

 

 

Pay particular attention to the eighth example.

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