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How to make an mcm mod that runs console commands or batch commands automatically


pragon977

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I want to make a simple mcm menu, that, that will run a console command. If, in the menu, press on/off, the console command will run.

For example:

- change game clock speed on/off using

Set time scale = vanilla value

Set time scale = new value

 

Create a fast travel mod using -

Coc cell id

Tgw coc maybe integrated with a activator if possible.

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How can a "simple" mcm menu exist, when parameters of some console commands are so manifold that they cannot be applied to a script? :)

 

CoC cellid, for example, needs one out of hundreds of possible names. And you cannot pass a string to MCM. AND you would not be able to convert string to cellname. Or when you need to tick an object before you getpos/setpos an object. How would you do that in MCM?

 

But before I list more drawbacks there is one general deal-breaker: console commands cannot be activated from scripts. They need to be re-implemented using script equivalents. But for some of the most interesting ones like coc or tfc there are none.

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Tons. There is a thread right here about "Tutorials without youtoob". And on Youtube you will find many as well.

 

I have started Skyrim scripting with the CK Wiki which I think is rather good. http://www.creationkit.com/index.php?title=Category:Papyrus

That even has a path for the complete beginner. However, for a complete beginner I think Papyrus will be too hard. It's a complete programming language with some rather unique features.

 

If you just want to peek into the feeling of scripting then you might want to look into a very basic tutorial I have once written.

"FNIS Spells Modding Tutorial"

Can be found in the FNIS download section.

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