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Functioning City of Natick with quests idea


Kriegtooth

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I saw a meme on a Fallout group about people complaining that FO4 only has one major city, and that got me to thinking...

 

Natick seems like it could be a non-hostile, but dirty "evil" city, run by the Gunners, or at least Gunners provide the security. Imagine it being an analogue to Paradise Falls or The Pitt(Much smaller scale)

 

Its kinda isolated and I don't remember anything really going on in that area besides the police station quest, seems like it would be a good place to turn into sometihng else on the map.

 

If possible, it could have an arena for player on human or creature enemy violence, possibly even betting(I am not sure if FO4 can handle that, since I read that the Combat Zone was supposed to have betting and Bethesda themselves werent able to get it working). Other features could be slaving, by bringing in certain people and generic NPCs in with slave collars, maybe even bringing back the Memsmetron.

 

Quest lines could be to help forment a slave rebellion which would lead to an epic uprising and invasion by the Minutement to liberate Natick and turn it into YOUR city. Alternatively, help the Gunners and Raiders maintain their evil city

 

Whats everyone's thoughts? I have no idea if modifying existing places is easy, and if creating such a big thing within the existing FO4 map would be easy.

 

Hope its a good idea!

 

Edit: A Family Guy easter egg of the Dandy Boy snack cake factory being there would be fun too :tongue: MIRELURK STEWIE

Edit 2: Other quests could be based around the Gunners and learning about them. Make up some fanfiction backstories for them. Maybe a quest involving Nick too, since that seems like the kinda seedy place he'd have to do business in. So im thinking at least three storylines, but nothing too intense for Nick. Could just be doing some detective quests from his office

 

Like Freeside in New Vegas, it could have random pathetic raiders attack you on the street(who get killed almost instantly by the Gunners :P) Maybe even implement a no weapons thing except hold out weapons for extra fun. I bet that'd be crazy complex though

I dont know how tough it is to make quests(especially since we'd have voice work!), but making a wall around Natick, adding merchants, guards, and all wouldnt be the hardest mod ever, would it?

Edited by Kriegtooth
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first and foremost, i think that's a great idea!

especially as a New Reno/The Pitt 'den of evil' type of locale hehe.

 

there's a few ways you could achieve it.

 

 

 

to my way of thinking,

Natick is, or was, an enclave hotspot,

as they're at the Posiedon Redoubt and not too far south in the glowing sea hehe.

from there its just a stones' throw to k21b, sentinel site and the depot, or on to quincy poseidon, poseidon offshore oilrig,

the black tower near South Boston Checkpoint etc.

 

the Poseidon-Natick Redoubt is a vertibird landing and refueling facility, similar to the secret Enclave redoubt in FONV.

the large pipe structure in the lake? it is a concealed landing platform into the hangar and mechanics bay under the lake...

when landing, the stealth-vertibird lands during the 'fountain water feature'.

I never felt at ease in Natick...

still, it is an awesome spot.

 

I've begun turning my attention to the Natick Red Rocket outpost and the Under-Natick

(there'll be a cave system exposed by the subsidence)

the Under-Natick could extend all the way up into the overpass and structure there.

 

though yeah, some scaffolding and scrap-scrapers and scrap-walls and all would really make Natick come alive.

I'm hoping the folks that did the Enclave Returns and UnderBoston will

consider Natick as a place to make stuff happen hehe.

it'd be a perfect southwest exit to new lands border crossing too.

 

 

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