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Cyrodiil trees - visual glitch


Skybroom

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Beyond Skyrim - Bruma.

Any help or piece of advice would be highly appreciated.

I've got a problem with distant trees dipicting as soon as I crossed the border to Cyrodiil. Distant trees look like scyscrapers:

32457665-1498988408.jpg

Something wrong with LOD, I firstly presumed. Then I noticed it concerns not only fairly remote tees, but those situated not far away from the viewer (excuse me for my English). As if the distance for texture dipicting grew drastically reduced.

 

Re-installation doesn't help. I have pretty low fps, but never encountered such a glitch. Found no information covering this issue on Bruma mod page. Might it be a "special" system requirements for Cyrodiil (not claimed by authors)? Some ini editions needed or what? Please, help!

Edited by Skybroom
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it's likely the mod is broken but a lot of mod authors deny there being anything wrong with what they made

 

 

try using enb and cleanmem

it looks similar to the black textures on npc's i had years ago then cleanmem fixed it

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it's likely the mod is broken but a lot of mod authors deny there being anything wrong with what they made

 

 

try using enb and cleanmem

it looks similar to the black textures on npc's i had years ago then cleanmem fixed it

Nope, Cleanmem didn't fix it. Unfortunately. Thank you for reply.

The strange thing is Bruma mod authors ignore my report. I had a lot of new-lands mods, like Falskaar, and World of Rudra, I used to have SFO and other flora overhaul mods with no such issues. Bruma seems to give not much of new flora (motherwort and a couple of mushrooms - that's all), it uses vanilla (or default) trees. Why does it make such a stress on my computer, as to kill the trees LOD (or whatever) completely? I am at a loss.

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it's likely the mod is broken but a lot of mod authors deny there being anything wrong with what they made

 

 

try using enb and cleanmem

it looks similar to the black textures on npc's i had years ago then cleanmem fixed it

Nope, Cleanmem didn't fix it. Unfortunately. Thank you for reply.

The strange thing is Bruma mod authors ignore my report. I had a lot of new-lands mods, like Falskaar, and World of Rudra, I used to have SFO and other flora overhaul mods with no such issues. Bruma seems to give not much of new flora (motherwort and a couple of mushrooms - that's all), it uses vanilla (or default) trees. Why does it make such a stress on my computer, as to kill the trees LOD (or whatever) completely? I am at a loss.

 

a lot of these mod authors are behaving like the failing chefs on kitchen nightmares

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it's likely the mod is broken but a lot of mod authors deny there being anything wrong with what they made

 

 

try using enb and cleanmem

it looks similar to the black textures on npc's i had years ago then cleanmem fixed it

Nope, Cleanmem didn't fix it. Unfortunately. Thank you for reply.

The strange thing is Bruma mod authors ignore my report. I had a lot of new-lands mods, like Falskaar, and World of Rudra, I used to have SFO and other flora overhaul mods with no such issues. Bruma seems to give not much of new flora (motherwort and a couple of mushrooms - that's all), it uses vanilla (or default) trees. Why does it make such a stress on my computer, as to kill the trees LOD (or whatever) completely? I am at a loss.

 

a lot of these mod authors are behaving like the failing chefs on kitchen nightmares

 

 

 

 

This is clearly a set-up issue..........Follow the mod authors set-up instructions, or there will be issues such as this...

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it's likely the mod is broken but a lot of mod authors deny there being anything wrong with what they made

 

 

try using enb and cleanmem

it looks similar to the black textures on npc's i had years ago then cleanmem fixed it

Nope, Cleanmem didn't fix it. Unfortunately. Thank you for reply.

The strange thing is Bruma mod authors ignore my report. I had a lot of new-lands mods, like Falskaar, and World of Rudra, I used to have SFO and other flora overhaul mods with no such issues. Bruma seems to give not much of new flora (motherwort and a couple of mushrooms - that's all), it uses vanilla (or default) trees. Why does it make such a stress on my computer, as to kill the trees LOD (or whatever) completely? I am at a loss.

 

a lot of these mod authors are behaving like the failing chefs on kitchen nightmares

 

 

 

 

This is clearly a set-up issue..........Follow the mod authors set-up instructions, or there will be issues such as this...

 

Must've missed something important in the discription.

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