So it's not even close to being finished yet, but I'm so excited I just can't wait any longer!
Over the past few months, I've been chipping away at an MCM menu for Fallout 4, because you know the old saying, "If you want something done, do it yourself."
The design itself is based on existing designs for the menus in Fallout 4, and uses bits and pieces from them, but the modification, assembly, and scripting is all going to be done by me (and a bunch of tutorials and looking at how the other menus work and stuff).
MCM.png 12.34KB 14 downloads
It looks black and white now, but eventually it will be whatever color you have your interface color set at (like the rest of the menus).
MCMColorPicker.png 49.83KB 10 downloads
A preview of the spiffy new color picker I'm making
Where I'm at: So I've got the entire menu all done design-wise, now it will be coding until my brains turn to mush and my fingers fall off...
Features: In terms of features, I plan on having all the option types that you could have in SkyUI (in terms of functionality; I won't actually use any assets or scripting). I'm also in the process of scripting what I think is going to be a really cool color picker.
Release Date: I have no flipping clue. I'm going to be gone on vacation for two weeks starting tomorrow, which means I can't work on it (I have a desktop, so I can't bring it with me). So factoring in that, I'd say hopefully I will have it in a releasable state somewhere towards the end of August/the beginning of September. NOTE THAT THIS IS A PRELIMINARY ESTIMATE ONLY, NOT A BINDING TIMELINE!!! So don't go bugging me about it if its not done by then, okay?
How You Can Help: Well, if you know ActionScript 3.0 and are willing to help with the coding, that would be spectacularific. I also need to do the papyrus implementation of all the ActionScript I am doing, so, if you know papyrus and want to help, I could give you instructions on what I would need done for that side of things. Other than that, in a future release (probably not the initial one), I plan on making a splash screen, and probably some sort of mechanism where you can sort all your mod menus (by alphabetical order, load order, custom order, etc).
EDIT: Also, if anyone knows any resources for Actionscript 3.0 that would be much appreciated, since Adobe messed up the API documentation for ActionScript 3.0, so now I can't get to it (it isn't just me, right?)...
EDIT2: Just to clarify, the difference between this and Neanka's MCM (http://www.nexusmods...ut4/mods/22491/) is that her's doesn't require F4SE, is terminal-based and has mod authors use an XML structure to format their add-ons, whereas the one I am making will require F4SE, be menu based and mod authors would use papyrus instead, like SkyUI's MCM (http://www.nexusmods.com/skyrim/mods/3863/) or Fallout New Vegas's MCM (http://www.nexusmods.com/newvegas/mods/42507/)