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defaultPipBoyLight ignores most changes


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So, a couple things about the PipBoyLight. What I'm trying to do is make a very simple version of Metro's lighter out of the standard PipBoy light. Small radius, dim, orangish, essentially this would be your barebones survival light until you can find something like a miner's helmet or other modded flashlight.

 

Changing radius works fine, but as far as I can tell defaultPipBoyLight ignores all other changes. It will not flicker and you can't force a color. I know there are a few modders out there who have messed with this and I'm hoping someone has an idea of what's going on.

 

The other, less important question, is whether it would be possible to tie the PipBoy light to a different on/off sound than regular flashlights, so I can use that 'snick' of a lighter for it. I feel like it should be doable with the appropriate keywords in the right places.

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