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trees popping in at close range?


couVr

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hey,

when i walk through the world of skyrim, i constantly see trees popping in from nowhere. all the trees pop in at around 50 metres away and is quite annoying.

I have SFO, Aspen trees, Bigger trees and some tree textures along with their LOD's. I also have DynDOLOD. Would you have any idea what could be causing this?

 

My rig:

i7 7700k

gtx 1080Ti

32gb RAM

Windows 10

Z270x gaming 7 motherboard

 

 

My skyrim.ini

 

 

 

[Actor]
fVisibleNavmeshMoveDist=12288

[Archive]
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa
bInvalidateOlderFiles=0
SInvalidationFile=ArchiveInvalidation.txt

[Audio]
fMenuModeFadeInTime=1.0
fMenuModeFadeOutTime=3.0
fMusicDuckingSeconds=6.0
fMusicUnDuckingSeconds=8.0

[Camera]
fMouseWheelZoomSpeed=10.00

[Combat]
f1PArrowTiltUpAngle=0.7
f1PBoltTiltUpAngle=0.7
f3PArrowTiltUpAngle=0.7
fMagnetismLookingMult=0.0
fMagnetismStrafeHeadingMult=0.0

[Controls]
fMouseHeadingSensitivityMax=0.0625
fMouseHeadingXScale=0.0200
fMouseHeadingYScale=0.8500

[Decals]
bDecals=1
uMaxSkinDecalPerActor=60
uMaxSkinDecals=100

[Display]
bAllowScreenshot=0
fDecalLifetime=300
fLightLODMaxStartFade=8500
fLightLODRange=45000
fShadowLODMaxStartFade=1000
fSpecularLODMaxStartFade=2000
fSunShadowUpdateTime=0.25
fSunUpdateThreshold=1.5
iPresentInterval=1

[General]
sLanguage=ENGLISH

uGridsToLoad=5
uExterior Cell Buffer=36
bPreemptivelyUnloadCells=0
iPreloadSizeLimit= 4194304000
bUseHardDriveCache=0
bUseBackgroundFileLoader=1
bSelectivePurgeUnusedOnFastTravel=1
uStaticNeverFade=1
iPostProcessMillisecondsLoadingQueuedPriority=5
bForceFullLOD=1
iNumHWThreads=8

[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

[Grass]
bAllowCreateGrass=1
bAllowLoadGrass=0
bDrawShaderGrass=1
fGrassFadeRange=13500
fGrassWindMagnitudeMax=125
fGrassWindMagnitudeMin=5
iGrassCellRadius=2
iMaxGrassTypesPerTexure=15
iMinGrassSize=40

[interface]
bShowTutorials=0

[LightingShader]
fDecalLODFadeEnd=1.1
fDecalLODFadeStart=1
fEnvmapLODFadeEnd=1.1
fEnvmapLODFadeStart=1

[LOD]
fDistanceMultiplier=1.00

[MapMenu]
fMapWorldMaxPitch=90
fMapWorldMinPitch=0
fMapWorldYawRange=400

[Papyrus]
bEnableLogging=0
bEnableProfiling=0
bEnableTrace=0
bLoadDebugInformation=0
fPostLoadUpdateTimeMS=2000

[Trees]
bEnableTreeAnimations=1
bEnableTrees=1
fUpdateBudget=1.5

[Water]
bReflectLODLand=1
bReflectLODObjects=1
bReflectLODTrees=1
bReflectSky=1

 

 

 

My skyrimprefs.ini

 

 

[AudioMenu]
fAudioMasterVolume=1.0000
fVal0=0.8000
fVal1=1.0000
fVal2=0.4000
fVal3=1.0000
fVal4=1.0000
fVal5=1.0000
fVal6=1.0000
fVal7=1.0000
uID0=1007612
uID1=554685
uID2=466532
uID3=0
uID4=0
uID5=0
uID6=0
uID7=0

[Clouds]
fCloudLevel0Distance=16384.0000
fCloudLevel1Distance=32768.0000
fCloudLevel2Distance=262144.0000
fCloudNearFadeDistance=9000.0000

[Controls]
bAlwaysRunByDefault=1
bGamePadRumble=1
bInvertYValues=0
fGamepadHeadingSensitivity=1.0000
fMouseHeadingSensitivity=0.0125

[Decals]
uMaxDecals=1000
bDecals=1
uMaxSkinDecals=100
bSkinnedDecals=1
uMaxSkinDecalsPerActor=60

[Display]
bDeferredShadows=1
bDrawLandShadows=1
bDrawShadows=1
bFloatPointRenderTarget=1
bFull Screen=1
bFXAAEnabled=0
bMainZPrepass=0
bShadowMaskZPrepass=0
bShadowsOnGrass=1
bTransparencyMultisampling=0
bTreesReceiveShadows=1
fDecalLOD1=1000
fDecalLOD2=1500
fGamma=1.2400
fInteriorShadowDistance=3000
fLeafAnimDampenDistEnd=4600
fLeafAnimDampenDistStart=3600
fLightLODStartFade=3500
fMeshLODFadeBoundDefault=256
fMeshLODFadePercentDefault=1.2
fMeshLODLevel1FadeDist=1e+007
fMeshLODLevel1FadeTreeDistance=16896
fMeshLODLevel2FadeDist=1e+007
fMeshLODLevel2FadeTreeDistance=16896
fShadowBiasScale=0.15
fShadowDistance=8000
fShadowLODStartFade=200
fSpecularLODStartFade=2000
fTreesMidLODSwitchDist=1e+007
iBlurDeferredShadowMask=3
iMaxAnisotropy=1
iMaxDecalsPerFrame=100
iMaxSkinDecalsPerFrame=25
iMultiSample=0
iScreenShotIndex=2
iShadowFilter=3
iShadowMapResolution=4096
iShadowMaskQuarter=4
iShadowMode=3
iSize H=1080
iSize W=1920
iTexMipMapMinimum=0
iTexMipMapSkip=0
iWaterMultiSamples=0
sD3DDevice="NVIDIA GeForce GTX 1080 Ti"
iAdapter=0
ipresentinterval=1

[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=2

[General]
bEnableStoryManagerLogging=0
iStoryManagerLoggingEvent=-1

[Grass]
b30GrassVS=0
fGrassMaxStartFadeDistance=8500
fGrassMinStartFadeDistance=0
fGrassStartFadeDistance=7000

[imagespace]
bDoDepthOfField=1
iRadialBlurLevel=2

[interface]
bDialogueSubtitles=0
bGeneralSubtitles=0
fMouseCursorSpeed=1.00

[Launcher]
bEnableFileSelection=1
bShowAllResolutions=1
uLastAspectRatio=3

[LOD]
fLODFadeOutMultActors=15
fLODFadeOutMultItems=15
fLODFadeOutMultObjects=15
fLODFadeOutMultSkyCell=1

[MAIN]
bCrosshairEnabled=1
bGamepadEnable=1
bSaveOnPause=1
bSaveOnRest=1
bSaveOnTravel=1
bSaveOnWait=1
fHUDOpacity=1.000
fSkyCellRefFadeDistance=600000

[Particles]
iMaxDesired=6000

[saveGame]
fAutosaveEveryXMins=15.0000

[TerrainManager]
bShowLODInEditor=0
fBlockLevel0Distance=35000
fBlockLevel1Distance=70000
fBlockMaximumDistance=250000
fSplitDistanceMult=1.5
fTreeLoadDistance=75000

[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=200

[Water]
bUseWaterDepth=1
bUseWaterDisplacements=1
bUseWaterReflections=1
bUseWaterRefractions=1
iWaterReflectHeight=1024
iWaterReflectWidth=1024
[blurShaderHDR]
bDoHighDynamicRange=1
[blurShader]
bUseBlurShader=0

 

Edited by couVr
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Maybe you try in skyrim under General;

 

uExterior Cell Buffer=64
uGridsToLoad=7
iPreloadSizeLimit=4194304000

 

It should load more distance cells. Make a backup so you can change back if you are not satisfied.

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hey,

when i walk through the world of skyrim, i constantly see trees popping in from nowhere. all the trees pop in at around 50 metres away and is quite annoying.

I have SFO, Aspen trees, Bigger trees and some tree textures along with their LOD's. I also have DynDOLOD. Would you have any idea what could be causing this?

 

My rig:

i7 7700k

gtx 1080Ti

32gb RAM

Windows 10

Z270x gaming 7 motherboard

 

 

My skyrim.ini

 

 

 

[Actor]

fVisibleNavmeshMoveDist=12288

 

[Archive]

sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa

sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa

bInvalidateOlderFiles=0

SInvalidationFile=ArchiveInvalidation.txt

 

[Audio]

fMenuModeFadeInTime=1.0

fMenuModeFadeOutTime=3.0

fMusicDuckingSeconds=6.0

fMusicUnDuckingSeconds=8.0

 

[Camera]

fMouseWheelZoomSpeed=10.00

 

[Combat]

f1PArrowTiltUpAngle=0.7

f1PBoltTiltUpAngle=0.7

f3PArrowTiltUpAngle=0.7

fMagnetismLookingMult=0.0

fMagnetismStrafeHeadingMult=0.0

 

[Controls]

fMouseHeadingSensitivityMax=0.0625

fMouseHeadingXScale=0.0200

fMouseHeadingYScale=0.8500

 

[Decals]

bDecals=1

uMaxSkinDecalPerActor=60

uMaxSkinDecals=100

 

[Display]

bAllowScreenshot=0

fDecalLifetime=300

fLightLODMaxStartFade=8500

fLightLODRange=45000

fShadowLODMaxStartFade=1000

fSpecularLODMaxStartFade=2000

fSunShadowUpdateTime=0.25

fSunUpdateThreshold=1.5

iPresentInterval=1

 

[General]

sLanguage=ENGLISH

 

uGridsToLoad=5

uExterior Cell Buffer=36

bPreemptivelyUnloadCells=0

iPreloadSizeLimit= 4194304000

bUseHardDriveCache=0

bUseBackgroundFileLoader=1

bSelectivePurgeUnusedOnFastTravel=1

uStaticNeverFade=1

iPostProcessMillisecondsLoadingQueuedPriority=5

bForceFullLOD=1

iNumHWThreads=8

 

[GeneralWarnings]

SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

 

[Grass]

bAllowCreateGrass=1

bAllowLoadGrass=0

bDrawShaderGrass=1

fGrassFadeRange=13500

fGrassWindMagnitudeMax=125

fGrassWindMagnitudeMin=5

iGrassCellRadius=2

iMaxGrassTypesPerTexure=15

iMinGrassSize=40

 

[interface]

bShowTutorials=0

 

[LightingShader]

fDecalLODFadeEnd=1.1

fDecalLODFadeStart=1

fEnvmapLODFadeEnd=1.1

fEnvmapLODFadeStart=1

 

[LOD]

fDistanceMultiplier=1.00

 

[MapMenu]

fMapWorldMaxPitch=90

fMapWorldMinPitch=0

fMapWorldYawRange=400

 

[Papyrus]

bEnableLogging=0

bEnableProfiling=0

bEnableTrace=0

bLoadDebugInformation=0

fPostLoadUpdateTimeMS=2000

 

[Trees]

bEnableTreeAnimations=1

bEnableTrees=1

fUpdateBudget=1.5

 

[Water]

bReflectLODLand=1

bReflectLODObjects=1

bReflectLODTrees=1

bReflectSky=1

 

 

 

 

My skyrimprefs.ini

 

 

[AudioMenu]

fAudioMasterVolume=1.0000

fVal0=0.8000

fVal1=1.0000

fVal2=0.4000

fVal3=1.0000

fVal4=1.0000

fVal5=1.0000

fVal6=1.0000

fVal7=1.0000

uID0=1007612

uID1=554685

uID2=466532

uID3=0

uID4=0

uID5=0

uID6=0

uID7=0

 

[Clouds]

fCloudLevel0Distance=16384.0000

fCloudLevel1Distance=32768.0000

fCloudLevel2Distance=262144.0000

fCloudNearFadeDistance=9000.0000

 

[Controls]

bAlwaysRunByDefault=1

bGamePadRumble=1

bInvertYValues=0

fGamepadHeadingSensitivity=1.0000

fMouseHeadingSensitivity=0.0125

 

[Decals]

uMaxDecals=1000

bDecals=1

uMaxSkinDecals=100

bSkinnedDecals=1

uMaxSkinDecalsPerActor=60

 

[Display]

bDeferredShadows=1

bDrawLandShadows=1

bDrawShadows=1

bFloatPointRenderTarget=1

bFull Screen=1

bFXAAEnabled=0

bMainZPrepass=0

bShadowMaskZPrepass=0

bShadowsOnGrass=1

bTransparencyMultisampling=0

bTreesReceiveShadows=1

fDecalLOD1=1000

fDecalLOD2=1500

fGamma=1.2400

fInteriorShadowDistance=3000

fLeafAnimDampenDistEnd=4600

fLeafAnimDampenDistStart=3600

fLightLODStartFade=3500

fMeshLODFadeBoundDefault=256

fMeshLODFadePercentDefault=1.2

fMeshLODLevel1FadeDist=1e+007

fMeshLODLevel1FadeTreeDistance=16896

fMeshLODLevel2FadeDist=1e+007

fMeshLODLevel2FadeTreeDistance=16896

fShadowBiasScale=0.15

fShadowDistance=8000

fShadowLODStartFade=200

fSpecularLODStartFade=2000

fTreesMidLODSwitchDist=1e+007

iBlurDeferredShadowMask=3

iMaxAnisotropy=1

iMaxDecalsPerFrame=100

iMaxSkinDecalsPerFrame=25

iMultiSample=0

iScreenShotIndex=2

iShadowFilter=3

iShadowMapResolution=4096

iShadowMaskQuarter=4

iShadowMode=3

iSize H=1080

iSize W=1920

iTexMipMapMinimum=0

iTexMipMapSkip=0

iWaterMultiSamples=0

sD3DDevice="NVIDIA GeForce GTX 1080 Ti"

iAdapter=0

ipresentinterval=1

 

[GamePlay]

bShowFloatingQuestMarkers=1

bShowQuestMarkers=1

iDifficulty=2

 

[General]

bEnableStoryManagerLogging=0

iStoryManagerLoggingEvent=-1

 

[Grass]

b30GrassVS=0

fGrassMaxStartFadeDistance=8500

fGrassMinStartFadeDistance=0

fGrassStartFadeDistance=7000

 

[imagespace]

bDoDepthOfField=1

iRadialBlurLevel=2

 

[interface]

bDialogueSubtitles=0

bGeneralSubtitles=0

fMouseCursorSpeed=1.00

 

[Launcher]

bEnableFileSelection=1

bShowAllResolutions=1

uLastAspectRatio=3

 

[LOD]

fLODFadeOutMultActors=15

fLODFadeOutMultItems=15

fLODFadeOutMultObjects=15

fLODFadeOutMultSkyCell=1

 

[MAIN]

bCrosshairEnabled=1

bGamepadEnable=1

bSaveOnPause=1

bSaveOnRest=1

bSaveOnTravel=1

bSaveOnWait=1

fHUDOpacity=1.000

fSkyCellRefFadeDistance=600000

 

[Particles]

iMaxDesired=6000

 

[saveGame]

fAutosaveEveryXMins=15.0000

 

[TerrainManager]

bShowLODInEditor=0

fBlockLevel0Distance=35000

fBlockLevel1Distance=70000

fBlockMaximumDistance=250000

fSplitDistanceMult=1.5

fTreeLoadDistance=75000

 

[Trees]

bRenderSkinnedTrees=1

uiMaxSkinnedTreesToRender=200

 

[Water]

bUseWaterDepth=1

bUseWaterDisplacements=1

bUseWaterReflections=1

bUseWaterRefractions=1

iWaterReflectHeight=1024

iWaterReflectWidth=1024

[blurShaderHDR]

bDoHighDynamicRange=1

[blurShader]

bUseBlurShader=0

 

 

 

 

Both of the LOD programs require tat you run the generator utility...

 

go to the instructions

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hey,

when i walk through the world of skyrim, i constantly see trees popping in from nowhere. all the trees pop in at around 50 metres away and is quite annoying.

I have SFO, Aspen trees, Bigger trees and some tree textures along with their LOD's. I also have DynDOLOD. Would you have any idea what could be causing this?

 

My rig:

i7 7700k

gtx 1080Ti

32gb RAM

Windows 10

Z270x gaming 7 motherboard

 

 

My skyrim.ini

 

 

 

[Actor]

fVisibleNavmeshMoveDist=12288

 

[Archive]

sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa

sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa

bInvalidateOlderFiles=0

SInvalidationFile=ArchiveInvalidation.txt

 

[Audio]

fMenuModeFadeInTime=1.0

fMenuModeFadeOutTime=3.0

fMusicDuckingSeconds=6.0

fMusicUnDuckingSeconds=8.0

 

[Camera]

fMouseWheelZoomSpeed=10.00

 

[Combat]

f1PArrowTiltUpAngle=0.7

f1PBoltTiltUpAngle=0.7

f3PArrowTiltUpAngle=0.7

fMagnetismLookingMult=0.0

fMagnetismStrafeHeadingMult=0.0

 

[Controls]

fMouseHeadingSensitivityMax=0.0625

fMouseHeadingXScale=0.0200

fMouseHeadingYScale=0.8500

 

[Decals]

bDecals=1

uMaxSkinDecalPerActor=60

uMaxSkinDecals=100

 

[Display]

bAllowScreenshot=0

fDecalLifetime=300

fLightLODMaxStartFade=8500

fLightLODRange=45000

fShadowLODMaxStartFade=1000

fSpecularLODMaxStartFade=2000

fSunShadowUpdateTime=0.25

fSunUpdateThreshold=1.5

iPresentInterval=1

 

[General]

sLanguage=ENGLISH

 

uGridsToLoad=5

uExterior Cell Buffer=36

bPreemptivelyUnloadCells=0

iPreloadSizeLimit= 4194304000

bUseHardDriveCache=0

bUseBackgroundFileLoader=1

bSelectivePurgeUnusedOnFastTravel=1

uStaticNeverFade=1

iPostProcessMillisecondsLoadingQueuedPriority=5

bForceFullLOD=1

iNumHWThreads=8

 

[GeneralWarnings]

SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

 

[Grass]

bAllowCreateGrass=1

bAllowLoadGrass=0

bDrawShaderGrass=1

fGrassFadeRange=13500

fGrassWindMagnitudeMax=125

fGrassWindMagnitudeMin=5

iGrassCellRadius=2

iMaxGrassTypesPerTexure=15

iMinGrassSize=40

 

[interface]

bShowTutorials=0

 

[LightingShader]

fDecalLODFadeEnd=1.1

fDecalLODFadeStart=1

fEnvmapLODFadeEnd=1.1

fEnvmapLODFadeStart=1

 

[LOD]

fDistanceMultiplier=1.00

 

[MapMenu]

fMapWorldMaxPitch=90

fMapWorldMinPitch=0

fMapWorldYawRange=400

 

[Papyrus]

bEnableLogging=0

bEnableProfiling=0

bEnableTrace=0

bLoadDebugInformation=0

fPostLoadUpdateTimeMS=2000

 

[Trees]

bEnableTreeAnimations=1

bEnableTrees=1

fUpdateBudget=1.5

 

[Water]

bReflectLODLand=1

bReflectLODObjects=1

bReflectLODTrees=1

bReflectSky=1

 

 

 

 

My skyrimprefs.ini

 

 

[AudioMenu]

fAudioMasterVolume=1.0000

fVal0=0.8000

fVal1=1.0000

fVal2=0.4000

fVal3=1.0000

fVal4=1.0000

fVal5=1.0000

fVal6=1.0000

fVal7=1.0000

uID0=1007612

uID1=554685

uID2=466532

uID3=0

uID4=0

uID5=0

uID6=0

uID7=0

 

[Clouds]

fCloudLevel0Distance=16384.0000

fCloudLevel1Distance=32768.0000

fCloudLevel2Distance=262144.0000

fCloudNearFadeDistance=9000.0000

 

[Controls]

bAlwaysRunByDefault=1

bGamePadRumble=1

bInvertYValues=0

fGamepadHeadingSensitivity=1.0000

fMouseHeadingSensitivity=0.0125

 

[Decals]

uMaxDecals=1000

bDecals=1

uMaxSkinDecals=100

bSkinnedDecals=1

uMaxSkinDecalsPerActor=60

 

[Display]

bDeferredShadows=1

bDrawLandShadows=1

bDrawShadows=1

bFloatPointRenderTarget=1

bFull Screen=1

bFXAAEnabled=0

bMainZPrepass=0

bShadowMaskZPrepass=0

bShadowsOnGrass=1

bTransparencyMultisampling=0

bTreesReceiveShadows=1

fDecalLOD1=1000

fDecalLOD2=1500

fGamma=1.2400

fInteriorShadowDistance=3000

fLeafAnimDampenDistEnd=4600

fLeafAnimDampenDistStart=3600

fLightLODStartFade=3500

fMeshLODFadeBoundDefault=256

fMeshLODFadePercentDefault=1.2

fMeshLODLevel1FadeDist=1e+007

fMeshLODLevel1FadeTreeDistance=16896

fMeshLODLevel2FadeDist=1e+007

fMeshLODLevel2FadeTreeDistance=16896

fShadowBiasScale=0.15

fShadowDistance=8000

fShadowLODStartFade=200

fSpecularLODStartFade=2000

fTreesMidLODSwitchDist=1e+007

iBlurDeferredShadowMask=3

iMaxAnisotropy=1

iMaxDecalsPerFrame=100

iMaxSkinDecalsPerFrame=25

iMultiSample=0

iScreenShotIndex=2

iShadowFilter=3

iShadowMapResolution=4096

iShadowMaskQuarter=4

iShadowMode=3

iSize H=1080

iSize W=1920

iTexMipMapMinimum=0

iTexMipMapSkip=0

iWaterMultiSamples=0

sD3DDevice="NVIDIA GeForce GTX 1080 Ti"

iAdapter=0

ipresentinterval=1

 

[GamePlay]

bShowFloatingQuestMarkers=1

bShowQuestMarkers=1

iDifficulty=2

 

[General]

bEnableStoryManagerLogging=0

iStoryManagerLoggingEvent=-1

 

[Grass]

b30GrassVS=0

fGrassMaxStartFadeDistance=8500

fGrassMinStartFadeDistance=0

fGrassStartFadeDistance=7000

 

[imagespace]

bDoDepthOfField=1

iRadialBlurLevel=2

 

[interface]

bDialogueSubtitles=0

bGeneralSubtitles=0

fMouseCursorSpeed=1.00

 

[Launcher]

bEnableFileSelection=1

bShowAllResolutions=1

uLastAspectRatio=3

 

[LOD]

fLODFadeOutMultActors=15

fLODFadeOutMultItems=15

fLODFadeOutMultObjects=15

fLODFadeOutMultSkyCell=1

 

[MAIN]

bCrosshairEnabled=1

bGamepadEnable=1

bSaveOnPause=1

bSaveOnRest=1

bSaveOnTravel=1

bSaveOnWait=1

fHUDOpacity=1.000

fSkyCellRefFadeDistance=600000

 

[Particles]

iMaxDesired=6000

 

[saveGame]

fAutosaveEveryXMins=15.0000

 

[TerrainManager]

bShowLODInEditor=0

fBlockLevel0Distance=35000

fBlockLevel1Distance=70000

fBlockMaximumDistance=250000

fSplitDistanceMult=1.5

fTreeLoadDistance=75000

 

[Trees]

bRenderSkinnedTrees=1

uiMaxSkinnedTreesToRender=200

 

[Water]

bUseWaterDepth=1

bUseWaterDisplacements=1

bUseWaterReflections=1

bUseWaterRefractions=1

iWaterReflectHeight=1024

iWaterReflectWidth=1024

[blurShaderHDR]

bDoHighDynamicRange=1

[blurShader]

bUseBlurShader=0

 

 

That is an issue in the vanilla game. Everyone has it. The only way to fix it as far as I know is to use a mod called DynDOLOD. DynDOLOD will make the pop in almost completely unnoticable.

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  • 2 years later...

w

 

 

hey,

when i walk through the world of skyrim, i constantly see trees popping in from nowhere. all the trees pop in at around 50 metres away and is quite annoying.

I have SFO, Aspen trees, Bigger trees and some tree textures along with their LOD's. I also have DynDOLOD. Would you have any idea what could be causing this?

 

My rig:

i7 7700k

gtx 1080Ti

32gb RAM

Windows 10

Z270x gaming 7 motherboard

 

 

My skyrim.ini

 

 

 

[Actor]
fVisibleNavmeshMoveDist=12288

[Archive]
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa
bInvalidateOlderFiles=0
SInvalidationFile=ArchiveInvalidation.txt

[Audio]
fMenuModeFadeInTime=1.0
fMenuModeFadeOutTime=3.0
fMusicDuckingSeconds=6.0
fMusicUnDuckingSeconds=8.0

[Camera]
fMouseWheelZoomSpeed=10.00

[Combat]
f1PArrowTiltUpAngle=0.7
f1PBoltTiltUpAngle=0.7
f3PArrowTiltUpAngle=0.7
fMagnetismLookingMult=0.0
fMagnetismStrafeHeadingMult=0.0

[Controls]
fMouseHeadingSensitivityMax=0.0625
fMouseHeadingXScale=0.0200
fMouseHeadingYScale=0.8500

[Decals]
bDecals=1
uMaxSkinDecalPerActor=60
uMaxSkinDecals=100

[Display]
bAllowScreenshot=0
fDecalLifetime=300
fLightLODMaxStartFade=8500
fLightLODRange=45000
fShadowLODMaxStartFade=1000
fSpecularLODMaxStartFade=2000
fSunShadowUpdateTime=0.25
fSunUpdateThreshold=1.5
iPresentInterval=1

[General]
sLanguage=ENGLISH

uGridsToLoad=5
uExterior Cell Buffer=36
bPreemptivelyUnloadCells=0
iPreloadSizeLimit= 4194304000
bUseHardDriveCache=0
bUseBackgroundFileLoader=1
bSelectivePurgeUnusedOnFastTravel=1
uStaticNeverFade=1
iPostProcessMillisecondsLoadingQueuedPriority=5
bForceFullLOD=1
iNumHWThreads=8

[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

[Grass]
bAllowCreateGrass=1
bAllowLoadGrass=0
bDrawShaderGrass=1
fGrassFadeRange=13500
fGrassWindMagnitudeMax=125
fGrassWindMagnitudeMin=5
iGrassCellRadius=2
iMaxGrassTypesPerTexure=15
iMinGrassSize=40

[interface]
bShowTutorials=0

[LightingShader]
fDecalLODFadeEnd=1.1
fDecalLODFadeStart=1
fEnvmapLODFadeEnd=1.1
fEnvmapLODFadeStart=1

[LOD]
fDistanceMultiplier=1.00

[MapMenu]
fMapWorldMaxPitch=90
fMapWorldMinPitch=0
fMapWorldYawRange=400

[Papyrus]
bEnableLogging=0
bEnableProfiling=0
bEnableTrace=0
bLoadDebugInformation=0
fPostLoadUpdateTimeMS=2000

[Trees]
bEnableTreeAnimations=1
bEnableTrees=1
fUpdateBudget=1.5

[Water]
bReflectLODLand=1
bReflectLODObjects=1
bReflectLODTrees=1
bReflectSky=1

 

 

 

My skyrimprefs.ini

 

 

[AudioMenu]
fAudioMasterVolume=1.0000
fVal0=0.8000
fVal1=1.0000
fVal2=0.4000
fVal3=1.0000
fVal4=1.0000
fVal5=1.0000
fVal6=1.0000
fVal7=1.0000
uID0=1007612
uID1=554685
uID2=466532
uID3=0
uID4=0
uID5=0
uID6=0
uID7=0

[Clouds]
fCloudLevel0Distance=16384.0000
fCloudLevel1Distance=32768.0000
fCloudLevel2Distance=262144.0000
fCloudNearFadeDistance=9000.0000

[Controls]
bAlwaysRunByDefault=1
bGamePadRumble=1
bInvertYValues=0
fGamepadHeadingSensitivity=1.0000
fMouseHeadingSensitivity=0.0125

[Decals]
uMaxDecals=1000
bDecals=1
uMaxSkinDecals=100
bSkinnedDecals=1
uMaxSkinDecalsPerActor=60

[Display]
bDeferredShadows=1
bDrawLandShadows=1
bDrawShadows=1
bFloatPointRenderTarget=1
bFull Screen=1
bFXAAEnabled=0
bMainZPrepass=0
bShadowMaskZPrepass=0
bShadowsOnGrass=1
bTransparencyMultisampling=0
bTreesReceiveShadows=1
fDecalLOD1=1000
fDecalLOD2=1500
fGamma=1.2400
fInteriorShadowDistance=3000
fLeafAnimDampenDistEnd=4600
fLeafAnimDampenDistStart=3600
fLightLODStartFade=3500
fMeshLODFadeBoundDefault=256
fMeshLODFadePercentDefault=1.2
fMeshLODLevel1FadeDist=1e+007
fMeshLODLevel1FadeTreeDistance=16896
fMeshLODLevel2FadeDist=1e+007
fMeshLODLevel2FadeTreeDistance=16896
fShadowBiasScale=0.15
fShadowDistance=8000
fShadowLODStartFade=200
fSpecularLODStartFade=2000
fTreesMidLODSwitchDist=1e+007
iBlurDeferredShadowMask=3
iMaxAnisotropy=1
iMaxDecalsPerFrame=100
iMaxSkinDecalsPerFrame=25
iMultiSample=0
iScreenShotIndex=2
iShadowFilter=3
iShadowMapResolution=4096
iShadowMaskQuarter=4
iShadowMode=3
iSize H=1080
iSize W=1920
iTexMipMapMinimum=0
iTexMipMapSkip=0
iWaterMultiSamples=0
sD3DDevice="NVIDIA GeForce GTX 1080 Ti"
iAdapter=0
ipresentinterval=1

[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=2

[General]
bEnableStoryManagerLogging=0
iStoryManagerLoggingEvent=-1

[Grass]
b30GrassVS=0
fGrassMaxStartFadeDistance=8500
fGrassMinStartFadeDistance=0
fGrassStartFadeDistance=7000

[imagespace]
bDoDepthOfField=1
iRadialBlurLevel=2

[interface]
bDialogueSubtitles=0
bGeneralSubtitles=0
fMouseCursorSpeed=1.00

[Launcher]
bEnableFileSelection=1
bShowAllResolutions=1
uLastAspectRatio=3

[LOD]
fLODFadeOutMultActors=15
fLODFadeOutMultItems=15
fLODFadeOutMultObjects=15
fLODFadeOutMultSkyCell=1

[MAIN]
bCrosshairEnabled=1
bGamepadEnable=1
bSaveOnPause=1
bSaveOnRest=1
bSaveOnTravel=1
bSaveOnWait=1
fHUDOpacity=1.000
fSkyCellRefFadeDistance=600000

[Particles]
iMaxDesired=6000

[saveGame]
fAutosaveEveryXMins=15.0000

[TerrainManager]
bShowLODInEditor=0
fBlockLevel0Distance=35000
fBlockLevel1Distance=70000
fBlockMaximumDistance=250000
fSplitDistanceMult=1.5
fTreeLoadDistance=75000

[Trees]
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=200

[Water]
bUseWaterDepth=1
bUseWaterDisplacements=1
bUseWaterReflections=1
bUseWaterRefractions=1
iWaterReflectHeight=1024
iWaterReflectWidth=1024
[blurShaderHDR]
bDoHighDynamicRange=1
[blurShader]
bUseBlurShader=0

 

That is an issue in the vanilla game. Everyone has it. The only way to fix it as far as I know is to use a mod called DynDOLOD. DynDOLOD will make the pop in almost completely unnoticable.

 

wat I never had this issue yet weird

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