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Faking Wait Menu thru script


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Unless I've missed something, it does not seem like you can bring up the Vanilla WaitMenu by activating a tweaked furniture.

 

If you only keep keywords like FurnitureClassRelaxation and FurnitureCanWait and remove animation keywords - you can still activate the furniture, and the player will teleport to it if it's spawned at some distance (even the camera angle changes), BUT the WaitMenu never shows up. Not sure what would get it to show up - my guess is possibly there's a hard-coded function which adds a condition for the player to be actually sitting before bringing up the Menu.

 

Also, if you remove animation keywords, your remove the related marker, and consequently the entry and exit points. Debugs show the furniture can indeed be activated, but the player never exits (meaning he probably never entered in the first place).

 

If anybody has succeeded to bring up that WaitMenu with a non-animated furniture, I'm all ears ;)

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