I've created a creature (An edited spore plant) that after 10 seconds lays an egg. My plan was to have the egg be pushed away from the creature after being spawned by an explosion (So the Mojave could be rejuvenated!) but unfortunately whenever I spawn the egg it comes in as a static object that can't be moved unless I interact with Z and sometimes even that doesn't work.
I did try spawning two different types of eggs which sometimes would dislodge the first. If anything this could be a possible solution if nothing else.
Currently aaaVSEggPush is an explosion that places the egg as the 'Place Impact Object' I had it simply spawning by itself before but I'm just trying different things and this is the latest iteration. 'aaaVSEggPushPusher' is a secondary explosion that spawns no egg but has a large radius and a force of 90.
The egg itself is an 'Alchemy' object and uses the AntEgg.nif if that helps.
Begin GameMode if DoOnce == 1 Return elseif DoOnce == 0 set timer to timer + GetSecondsPassed if timer > 10 placeatme aaaVSEggPush 1 placeatme aaaVSEggPushPusher 1 set DoOnce to 1 endif endif End
I've also added the 'pusher' explosion onto the eggs script but it doesn't seem to want to move still.
Begin GameMode if DoOnce == 1 Return elseif DoOnce == 0 set timer to timer + GetSecondsPassed placeatme aaaVSEggPushPusher 1 set Self to GetSelf if timer > 10 placeatme AAAVSCreatureTree02 1 set DoOnce to 1 ;MarkForDelete ;Disable endif endif End
If anyone could help that would be great! If not maybe I'll attach it to a walking creature with a sandbox package and it can poop it out through the Mojave