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RepConn Basement Black Screen


ConJohnner

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Hello people, I've run into a problem.

During the Jason Bright quest you have to enter the basement of the RepConn facility.

After entering the basement there's a brief loading pause then i come out the other side, but with only my hud visible. No pipboy visuals either, just the sounds. I can however bring up the middle mouse click wheel menu from Lazarus mod i believe.

 

Also animations for burning show up, as in, i shoot a flamer at my companion and just the flames show up. Looks pretty cool not gonna lie.

 

Here is my mod load order via LOOT. I have a bunch yes and none have been merged.

 

0 0 FalloutNV.esm
1 1 DeadMoney.esm
2 2 HonestHearts.esm
3 3 OldWorldBlues.esm
4 4 LonesomeRoad.esm
5 5 GunRunnersArsenal.esm
6 6 ClassicPack.esm
7 7 MercenaryPack.esm
8 8 TribalPack.esm
9 9 CaravanPack.esm
10 a YUP - Base Game + All DLC.esm
11 b SomeguySeries.esm
12 c AnimationProject.esm
13 d New Vegas Redesigned 3.esm
14 e ELECTRO-CITY - CompletedWorkorders.esm
FCOMaster.esm
15 f Momod.esm
16 10 ELECTRO-CITY - Highways and Byways.esm
Gomorrah Redesigned v2.esp
17 11 domecity.esm
18 12 NVWillow.esp
19 13 LazarusProject.esm
20 14 JIP Selective-Fire.esm
21 15 MikotoBeauty.esm
22 16 FNVToolkit.esm
23 17 Bitter Springs Redesigned.esp
24 18 More Perks.esm
Casa Madrid Redesigned.esp
25 19 Project Nevada - Core.esm
26 1a Project Nevada - Equipment.esm
27 1b Project Nevada - Rebalance.esp
28 1c Project Nevada - Cyberware.esp
29 1d D.E.I.M.O.S..esm
30 1e Project Nevada - Extra Options.esm
31 1f oHUD.esm
Clean-Deluxe FNV.esm
32 20 YUP - NPC Fixes (Base Game + All DLC).esp
33 21 Project Nevada - Rebalance Complete.esp
34 22 ImmersivePickupSoundsFNV.esp
35 23 Casino UnBanner.esp
36 24 Economy Overhaul.esp
37 25 HelplessFalling.esp
38 26 LootMenu.esp
Project Nevada - Cyberware Additions.esp
39 27 The Weapon Mod Menu.esp
40 28 The Mod Configuration Menu.esp
41 29 DarNifiedUINV.esp
Project Nevada - Dead Money.esp
Project Nevada - Honest Hearts.esp
Project Nevada - Gun Runners' Arsenal.esp
42 2a JIP Realistic Weapon Overheating.esp
43 2b Readius_NV.esp
44 2c FlashlightNVSE.esp
45 2d BushSounds.esp
46 2e You take a sip from your trusty Vault 13 canteen.esp
47 2f Tutorial Killer.esp
Clean-Deluxe FNV Merge - AWOP + ILO.esp
48 30 Clean-Deluxe FNV Merge - ILO.esp
49 31 Clean-Deluxe FNV Merge - All DLC.esp
50 32 Clean-Deluxe FNV.esp
51 33 Vurt's WFO.esp
52 34 New Vegas Redesigned 3.esp
53 35 More Perks Update.esp
54 36 Clean-Deluxe FNV - HonestHearts.esp
55 37 Project Nevada - All DLC.esp
56 38 EVE FNV - ALL DLC.esp
57 39 Monster Mod Wasteland Edition.esp
58 3a Clean-Deluxe FNV - DeadMoney.esp
59 3b Clean-Deluxe FNV - LonesomeRoad.esp
60 3c Clean-Deluxe FNV - OldWorldBlues.esp
61 3d Clean-Deluxe FNV - ILO.esp
62 3e WeaponModsExpanded.esp
63 3f WMX-DLCMerged.esp
64 40 Project Nevada - WMX.esp
65 41 YUP-WMX-PN-PNEO Patch.esp
66 42 Unofficial Patch Plus.esp
67 43 WMX-POPMerged.esp
68 44 WMX-EVE-AllDLCMerged.esp
69 45 Project Nevada - EVE All DLC.esp
70 46 Unofficial Patch Plus - Project Nevada Patch.esp
Project Nevada - Old World Blues (No Cyberware).esp
Project Nevada - Lonesome Road.esp
71 47 MiscItemIconsNV.esp
72 48 FNV Realistic Wasteland Lighting - All DLC.esp
73 49 MTB.esp
Powered Power Armor.esp
74 4a NewVegasBounties.esp
75 4b NewVegasBountiesII.esp
76 4c TheInheritance.esp
77 4d Rewarding Exploring.esp
78 4e Delay DLC - DM + HH + OWB + LR + GRA.esp
79 4f KingOfTheRing.esp
NewVegasBountiesIII.esp
80 50 TheBetterAngels.esp
81 51 Integration - Couriers Stash.esp
82 52 Improved Sound FX - WMX - Merged Major DLCs.esp
83 53 HigherCompanionLevelCap.esp
84 54 GrenadeHotkey.esp
85 55 GrenadeHotkey - DeadMoney.esp
86 56 1nivVSLArmors.esp
87 57 1nivPNSLPatch.esp
FCO - Mikoto Patch.esp
FCO - Willow (Cazy).esp
FCO - Willow.esp
88 58 Door!.esp
89 59 FPSWeaponWheel.esp
90 5a Real Recoil.esp
91 5b updatedWearGlassesandMasks.esp
92 5c MikotoBeauty.esp
93 5d ShilohDS-Color Maps and Icons.esp
94 5e Improved-ammoingredientsloot.esp
95 5f ArmourRepairKits.esp
96 60 mapmarkers.esp
97 61 JIP Improved Recipe Menu.esp
98 62 Burning CampFire.esp
99 63 Centered 3rd Person Camera.esp
100 64 DEagle.esp
101 65 Reload Sounds.esp
102 66 UnscopedWeaponZoom_ArmorWeight.esp
Clean-Deluxe FNV - ILO (AWOP).esp
103 67 RWD-NV v1.4 [standard Version].esp
104 68 R.A.C.E. Station.esp

I'll attempt to disable mods and see which one is the issue, but it'd be nice to see if anyone else has had this problem/knows a solution.

 

Also, i've had no problems with anywhere else so far with these mods. I've only been to places you would normally find on a normal play through though.

Edited by ConJohnner
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Try moving the deactivated plugins out of the Data folder first. Even though they are inactive, the game engine loads them to check if they are required by other plugins. This can cause problems.

 

That basement is intentionally very dark. Try "catseye" or some other nightvision enhancement before assuming you have a problem. Though the Pipboy visuals should not be affected. That does seem like a conflict, but might be due to the inactive plugins pushing you too close to the plugin cap.

 

Re-read the install instructions, and the top comment for "Clean-Deluxe FNV". You have to have the ESM, and should only have the "All DLC" ESP file from the main package, without all the individual DLC files. I'm really surprised LOOT let you sort things that way without complaint. I would expect "Clean-Deluxe FNV.esp" to come before any compatibility patches, and to complain of a "missing master" with the ESM deactivated. Same for the FCOMaster.ESM.

 

Edit: I'm not familiar with "Clean-Deluxe", but considering it's age (2012) and that it compares itself as essentially the same as "Better Game Performance" and "Performance of the Gods", suggest you look at the "Towards Game Stability" section of the wiki "FNV General Mod Use Advice" article.

 

With all those "compatibility patches" you really need to be using a "bash/merge patch" file. Please see the 'Third Rule: The Rule of One', 'Smaller Plugin Cap', and 'Merge Patch file' sections of the wiki "FNV General Mod Use Advice" article.

-Dubious-

Edited by dubiousintent
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Thanks for the detailed reply Dubious

It ended up being as simple as an unchecked esp in my fomm.

You're right though i should merge patches and what not, i've tried using merge plugins standalone, but i'm not sure how to integrate it with fomm.

Also about the performance mods, clean deluxe was the only one that seemed to get me better fps. although at that point my load order was not optimal so maybe there's a better performance mod.

 

Anyways i ended up having other random problems related to the steam launcher and nvse launcher, so i decided to clean re install.

 

Thanks for your help.

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You don't need or want to integrate "Merge Plugins Standalone" (MPS) into FOMM. MPS is a much later tool and FOMM doesn't know about it and it shouldn't matter. The resulting "merged plugin" files are "just another unpacked, non-FOMOD plugin" to FOMM.

 

Note that MPS does not produce the same sort of patch file as a "merge patch". It does not resolve "record level conflicts". They are two different beasts. Please see the wiki "Merged Plugin Guidelines for Personal Use" article first.

-Dubious-

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