
#41
Posted 16 September 2019 - 07:02 AM

#42
Posted 16 September 2019 - 07:35 AM

Many mod authors don't pack their stuff into ba2 files. This is also a reason for stutters and other issues. If you experience a lot of stutter check for mods which are not packed into ba2 files. Specially texture overhauls.
https://www.nexusmod...lout4/mods/8704 - Atomic Radio and Tales from the Commonwealth
Great mod, really loving it. I used this mod when it was released and it caused sooo many issues. Specially sutters. Some months ago, I stumbled over this mod again. With my knowledge today, I managed to fix all the issues I had.
Regenerated precombines/previs and facegen data. Packed everything up in ba2 files. Issues solved. I made a most in this mod, where I describe how you can fix it. ( https://forums.nexus...dio/?p=71474048 )
#43
Posted 16 September 2019 - 08:57 AM

Many mod authors don't pack their stuff into ba2 files. This is also a reason for stutters and other issues. If you experience a lot of stutter check for mods which are not packed into ba2 files. Specially texture overhauls.
Â
https://www.nexusmod...lout4/mods/8704Â -Â Atomic Radio and Tales from the Commonwealth
Â
Great mod, really loving it. I used this mod when it was released and it caused sooo many issues. Specially sutters. Some months ago, I stumbled over this mod again. With my knowledge today, I managed to fix all the issues I had.
Regenerated precombines/previs and facegen data. Packed everything up in ba2 files. Issues solved. I made a most in this mod, where I describe how you can fix it. (Â https://forums.nexus...dio/?p=71474048 )
Ba2 archives are always good to have i never keep to many loose files and totally agreed with u and yeah those quest mod are gr8 there awesomeness is in another level specially fusion city rising, outcasts and remanants and atomic radio however even with loose files i never faced stutter with those mods just wierd things go on with Bethesda engine and yet i saw some threaded topics earlier facing stutter with those mods.
#44
Posted 16 September 2019 - 09:19 AM

Always depends on the mods you are using, settings, third party mods like F4SE or ENBs and your hardware.
The engine has to do that stuff on the fly. When your CPU is already busy and does not has the capability to run those tasks(generating textures and meshes for NPCs), you get stutters.
#45
Posted 16 September 2019 - 10:29 AM

Always depends on the mods you are using, settings, third party mods like F4SE or ENBs and your hardware.Â
The engine has to do that stuff on the fly. When your CPU is already busy and does not has the capability to run those tasks(generating textures and meshes for NPCs), you get stutters.
Indeed that makes sense
#46
Posted 21 August 2020 - 11:02 PM

2020 reporting in. Anyone know a fix to this problem yet? I have the same stuttering issue and it was cause by this mod. Removed the mod fix the issue but now I'm left with ugly vanilla settlers . If anyone know how to use this mod without stutter or know another mod that improved settlers appearance without causing sttuer please let me know.
Lots More Settlers and Enemies
Edited by babydiehard, 21 August 2020 - 11:03 PM.
#47
Posted 11 October 2020 - 04:25 AM

I have found a bug that might be related to the issue. The issue described below do affect Actor records and does not related to LeveledCharacter records.
CK (and the game itself too) by some reason are taking into account the value of Inventory's template. When this value is not filled in, then CK (and the game too) do fallback the race value to SynthGen2RaceValentine, don't fill in FaceMorph data for the leveled actor, and fill in incorrect value of Stats (even when Stats template is set). When the inventory template is used, then the race value will have correct value of the Trats template + all related FaceMorph data and Stats template will be used as they must be. This bug also prevents Base Data template to fill in propery, for instance, the name of leveled actor.
Experimentally found that the name of leveled actor will be taken for the first record of LCharXXXXX array (if used).
Edited by gh0stwizard, 11 October 2020 - 06:14 AM.
#48
Posted 26 January 2021 - 04:09 PM

Hugely interesting thread.
Have been having the same issues back in 2015/2016. Good to see my suspicions were true then.
I am testing out the new Unique NPCs mod made by one of these guys in this thread after he redesigned it but I still get the lag spikes unfortunatly. But this might be on me since I might have made some errors during the FOMOD installation and/ or have double mods loading. Will be testing some more.
If you manage to get Unique NPCs to work without lag spikes you could delete all the NPC instances in Raider Overhaul so you can have both.
Cheers to all the modders and investigators over here, keep it up!
#49
Posted 11 March 2022 - 07:37 PM

Did anyone ever make a patch generating facegen data for Better Settlers? Better Settlers hasn't been updated for 5 years, so any patch adding face data to solve the stutter problem would be permanent.
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Also tagged with one or more of these keywords: stutter, npc, fo4edit, records, change, creation kit
