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Hi, I was wondering if someone could counsel me with regard to the following endeavor: How to decouple NPC gear generation, from player level ?

 

I want to make a mod where encounter zones are static and do not scale with the player’s level. I was able to edit the encounter zones level range – which determines the NPC levels in the zones. However, NPC gear still seems to be determined by player level.

 

Ex: I set a specific encounter zone level to 30 and I get lvl 30 NPCs in the zone. However, if the player level is low – these lvl 30 NPCs are wearing bottom tear gear. If I then set the player level to 60 (via console cheat), the lvl 30 NPCs now has top tier gear (but low level NPCs have low level gear)

 

I looked at leveled lists and I don’t really want to change anything. The leveled lists seem to prescribe low level gear to low level NPCs, medium to medium level NPCs and high level gear to high level NPCs. That is how I want it to be. I just don’t understand why the leveled lists are ignored when the player character level is low.

 

I am reading here:

http://geck.bethsoft.com/index.php?title=Encounter_Zone

that “Leveled Lists use the calculated Zone Level, which is based on the player's level and the Encounter Zone Minimum Level

 

- How exactly is “calculated zone level" calculated? (for both, player level below, and above encounter zone)

- Does fLevelScalingMult only work after player level is higher than encounter zone?

 

- How to make “calculated zone level” to equal encounter zone level ?

 

Much thanks in advanced for any and all advise.

Edited by spiky1423
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The magic all happens in the leveled lists. NPCs use the leveled lists, and pull from the list indicated by the player's current level. To do what you want would require either changing the current leveled lists to eliminate the level check, or to write new lists without level checks and set every NPC (desired) to use those new lists.

 

Edit: you should also be aware of outfits, and how they work. They can often work hand in hand with the leveled lists, and lists in general.

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Hi DeathMotif, thank you for your response.

I was wondering if you could explain how exactly NPCs pull equipment from leveled lists.

 

LeveledItem dialogue box refers to “level” next to every item.

Is this the Player’s level? – or the Zone’s level ? or a mix of the two?

 

-Thank you, again

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