This Noob's first playthrough is complete. Archdemon (Archie) dead. My impressions, (for whatever they're worth):
First, I played on "Normal" thru most of the game. A couple times needed help by going to Easy mode.
I played a Male Elf Mage. I played vanilla until Level 10. At that point, I was nowhere near getting a Spec for my Mage (other than useless Shapeshifter) so I added "PHUnlock" by Phalzyr. This was quickly followed by "Character Respec" by Peter K., "Advanced Party" by Anakin, "Level 50" by Keldom, Prosperity's Blood Mage Set, "BSC Zesty"," "The Pearl Redone" by Taurox, "Interesting Boss Drops" by Happysin, and as soon as it was ready, "Quinn's Fixpack." I also tried "Two Spec Sten" by Dennis L., but I must need to start a game over for this to work, because it didn't change anything.
I also tried "Natural Bodies," but body textures still seemed bad. As I said in previous post, I didn't load it thru DAO Modmanager. DAOMM kept throwing up an error message: " DAO Modmanager has stopped running... Windows will seek a solution to the problem...blah, blah." The Body Textures were only noticed when releasing tortured prisoners or when Alistair wakes up with Warden after surrendering to Ser Cauthrien. So, no big deal.
So, having established that, I'd say I haven't enjoyed an RPG this much in ten years. A LONG game (good thing), with an excellent storyline, and choices that changed the game. I tended to be pragmatic most times. I sided with Branka, in spite of her abominable actions, because I wanted the golem army. And the golems DID help out in one section of Denerim during the endgame. On the other hand, my Warden didn't let Loghain live. To me, the betrayal at Ostagar was the moment that sets up all of the ongoing story. My Warden travels with Alistair all game long. Leaving Loghain alive was a betrayal to Alistair that I wouldn't do.
I convinced Alistair and Anora to marry. Kept the bloodline intact, and insured that Anora's faction would support me in Landsmeet. I dueled Loghain. I intended to have Alistair deliver the final blow to "Archie", but he got too close too early. "Archie" took him out, even as he whittled the dragon to near nothing. So, cutscene automatically had my Warden deliver the killing blow. This was after I agreed to Morrigan's "hole in your loop."
I played out "The Broken Circle" first, followed by some Denerim, then Redcliffe, more Denerim, Brecilian Forest, more Denerim, then Orzammer. I sided with the mages over the Chantry, the elves over the werewolves (How could an elf Warden do otherwise?) and gave Connor to the demon in exchange for a skill tome. I thought it was going to be a Talent Tome, and wouldn't hesitate to make another choice during next playthrough. As said before, I sided with Branka, and my Warden crowned Harrowmont over Bhelen.
I encountered ZERO crashes.
Cutscenes were well written.
Lots to do.
Gold had to be monitored, until after Orzammer.
The exchanges between companions were nice.
My dislikes were few:
1) The scarcity of opportunities to gain specializations. I can't see waiting until 2/3 of the game is finished to gain Arcane Warrior. Only one chance for Blood Mage, and then you COULD miss it. But, mods take care of this.
2) The second is a nit-pick. The game makes Blood Mage Spec available to any character after the Warden gains it. Including Wynne, if you wanted to. Yet, dialogue keeps popping up criticizing and reviling Blood Magic. And when my Warden took it, there were no repercussions. I gave it to Morrigan at Level 14, and when I replay, I'll give it to Wynne too. Too useful not to use.
So there. Before replaying "Origins" with a Human Noble Rogue, I've still got lots of DLC to complete.
Does it matter (chronologically) if I play "Awakening" before "Leliana's Song" or "Witch Hunt"?
And lastly, thanx to those Forum members who answered my questions along the road. It was a pleasant surprise to find such a vibrant Forum still active after all these years.
Now, on to "Awakening." Or should it be "Witch Hunt"?