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Script properties not being used


Roadhouse699

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I'm trying to add to the Standing Stone script, so that when you select a certain stone, a debuff spell is also applied to make the dragonborn less omnipotent (I made another thread about this mod, I know. Different issue now.)

The spells work perfectly when I add them to my character with the console, but for whatever reason they're not being added when a standing stone is activated, save the Warrior Stone. I have them set as properties in the script and I'm using the "game.getPlayer().AddSpell(____) function on them, but for some reason its just not adding the spell. I'm almost certain that the script is refusing to recognize that the properties are filled. Does anyone know a workaround for this? Please lend a hand.

 

Ignore this crap too, I got it working right. Damn, I wish I could just delete these.

Edited by Roadhouse699
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