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The Coastak Cottage Bunker Player Home - Better Homes and Bunker Vol. 4


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#11
RedRocketTV

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    Pushbutton modding? How quaint.

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In response to post #52624266.


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That's what Buffout is for! :wink:

#12
AWARHERO

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In response to post #52624266. #52624526 is also a reply to the same post.


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You could always borrow Carla's brahmin ;)

#13
AWARHERO

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I must protest! This is insufferable!
How can you do that??? Don't you have any empathy for your fellow modders???

This is too much quality and too many good things inside a single mod!!! The hubris!!
You put the modders community to shame with such quality mods... (At least, those who build houses...wink wink)

Ok.. Of course i'm kidding ...or am i? ;)

Once again, another AWESOME house mod from RedRocketTV!!!
Bravo, my friend, Bravo! :D

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Edited by AWARHERO, 10 August 2017 - 11:55 PM.


#14
Cybordania

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As usual, BRILLIANT! This place looks great. The muted lighting is a master stroke and fits so well with the bunker feeling. Feels like a home heh heh
I have a question for you RR. Are the Working Light Switches custom or downloadable somewhere? Always wanted to turn off lights in my builds but not doable other than by whole room/building switches. Piques my interest. Thanks

#15
RedRocketTV

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    Pushbutton modding? How quaint.

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In response to post #52624854.


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LOL!!! Thanks, man! BTW...just for you I made the bedroom mannequins change separately from the others...in case you hadn't noticed. :wink:

#16
MajorMeowMix

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Red...stop...I can only get so ere...I mean awesome work! :D

Seriously, every iteration of this mod series is somehow even more impressive than the last! Keep it up, if you build it, they will endorse!

#17
RedRocketTV

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    Pushbutton modding? How quaint.

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In response to post #52624874.


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Thanks!

My light switches are custom assets and scripted for the on/off function. If you're talking about similar light switches for settlements, I have no idea if they exist. Really don't know how you'd pull it off in workshop mode...

#18
QuantumCurt

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Damn this looks incredible. Good timing too. I'm on a newish character right now, and I haven't made it out to Coastal Cottage yet. I'm gradually making my way eastward though and I'll be getting there within the next couple of days or so. I've been trying to use the more obscure settlements with this character, and Coastal Cottage is definitely one I've had in mind. This is going to make it a lot easier to use it.

Definitely looking forward to checking this one out!

#19
Cybordania

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In response to post #52624874. #52625038 is also a reply to the same post.


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WoW! Quickest response evah!
Kinda figured that but just had to ask you know? Thanks for the reply.

#20
AWARHERO

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In response to post #52624854. #52624894, #52625290 are all replies on the same post.


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oh, really?? You are too kind! :D

There is a "sniffing" animation for dogmeat... maybe you could add it near his bowl ..if you ever do an update or stuff... ;)

I'll need to check it in a brand new game... My current game uses greekrage settlement mod and it apparently is NOT compatible... :(

P.S.: Nick says: "It takes a bright mind to create a place like this!"

Better then the "Maid" comment ;)

Edited by AWARHERO, 11 August 2017 - 12:23 AM.





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