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[LE] How Do You Add HDT Physics to Armor/Make an HDT Conversion


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So I have been seeing a lot of mods that add HDT to their armor. The problem is that many of my favorite mods have pieces of armor that look like that they could use HDT to make them have some neat physics. I am not talking about having female body parts move, which is the majority of what I see for HDT modding tutorials. What I am referring to is having a plume flow in the wind or maybe having the bottom section of the fur chestpiece from vanilla game move around your thighs while you walk. A great example of what I am referring to is what youtuber er hong has done with some of his Dark Souls and Zerofrost conversions:

 

 

My question is how does one try to do what er hong has done by taking existing segments of armor meshes and adding physics extensions? I tried following the advice from HDT official Google Code archive, but I'm not using a female body like CBBE or UNP, which uses an xml file. I am only using Windsong Character Creation Overhaul, which do not contain xml files. Er hong is using male characters too, which isn't a CBBE or UNP body, so if he followed the guide, I don't know what he chose for the 6th step, which requires you to put a string value to your xml file. Here is the link to the adding HDT guide:

https://code.google.com/archive/p/hdt-pe/wikis/AttachToExisting.wiki

 

If anyone has an answer or a tutorial of how to accomplish this, I would be most appreciative of your help. I know from looking at the comment section of er hong's vidoes that many people either a) want him to release his conversions or b) want to know how he did it so they too can make HDT conversions of their favorite armor sets.

 

Again, I'm looking for a way to add physics to make armor move, not the female's body move.

 

Thanks for reading!

titanbass1

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