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How to merge ESP files into one in FNVEdit?


vault75

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Hi everyone

 

I am the author of the Pepper Companion mod on Nexus, but I have an issue. Since the file was flagged as an ESM before I uploaded it, it's now classed as a Master File in GECK. When I made edits to it, it prompted me to save it out under a different name - so I opened the ESP in FNVEdit to try and change the flag again but now it seems to have become a slave of the original Master file, which is causing conflicts in LOOT, according to some users.

 

I've attached a snapshot of my FNVEdit - as you can see the PepperCompanion2.esp has my extra stuff and changes, but it's implementing the original PepperCompanion.esp as its master - ideally I just want to merge them so it's one file, not two. How is this possible?

 

 

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I'm not an expert on this, but I have always been told that simply deleting a master file from a plugin will break it. You need to use xEdit/FNVEdit's "Clean Master" command, but it won't succeed unless all record references to the "master" have been resolved.

 

What I believe you need is to follow the "Merge Up Procedure" section of the wiki "Merged Plugin Guidelines for Personal Use" article to inject and "copy as override" your changes in 'PepperCompanion2.esp' (as the ModB) into 'PepperCompanion.esp' (as the ModA). That should get you down to just one ESP. I have successfully done this when creating custom versions of other plugins.

 

-Dubious-

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