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Nifscope stops working when I drag in a mesh I export from Bodyslide


TheWagonTrainGames

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So I've stayed up to late bashing my head against Nifscope, trying to get it to load a custom mesh for a Shoulder mounted chaingun mod that just refuses to load. The only feedback I get is "Nifscope has stopped working, please wait while windows searches for a solution" and nifscope closes.

 

So I keep going back to blender; making sure every face is the right way, triangulated, kosher, following the tutorial I found to the letter. Then Exporting to an OBJ file to use Outfit studio to morph it into a NIF file so Nifscope can read it.

 

But then Nifscope just crashes when I try to open my Chaingun. =(

 

Nifscope opens regular game meshes just fine but mine just seems to make it "poop it's pants".

 

Looking for some advice, something I might have missed. I really want to get this to work as its my first real attempt to make a mod for Fallout.

 

Thank you for your help!

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-No disconnected vertices etc.?

I'm working on a sombrero and had the same problem. Thought it looked ok. Then turned on laplacian smooth and there was some disconnected shizzle.

dfadfdfd.jpg

 

 

-Or maybe the model has too many polys?

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