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Wanamingo Ressurection Project


EzicStar

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Wanamingo Ressuction Project:
(Time: Year 2244) A post-war scientist found the remains of the last breedable female Wanamingo after the Chosen One killed her. He decided that if he can find a way to make more and put some kind of control on them, they would prove really good weapons. He collects the remains and decided to start his research with a small group of scientists.
One of them decides that this team isn't good enough and contacts with a connection he has with the Institute.
(Time: Present Fallout 4) Hidden in a forbidden section deep inside the Institute (due to uncontrolled speciments) are hundreds of Wanamingos. The Sole Survivor can find a holotape detailing the origin of the DNA and the scientific data about them, most of the lab is blocked an unaccessible, but one of the parts the Sole Survior can access reveal a tunnel to the outside, too small for an adult, but large enough too allow these creatures to escape [this triggers the Wanamingos as random encounters and also their spawn across the wasteland]. If the Sole Survivor chooses the blow up the Institute, not only Wanamingos, but Mutant Wanamingos roam across the wasteland and can be found with random encounters. [For base workshop, after at least one of the triggers, a cage that allows to capture a Wanamingo is added to the player].

This is an overview, once a team is made, we can work on more lore details and clutter placement on the lab.

For the part of mod making, I can make the map area for the lab and the holotapes. but I have no skills in random encounters, leveled creature spawn, event scripting and modeling. I am working with my friend on this, he has a good mind when it comes to level design.

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Why not make a West Tek Regional Office with a Cryo Lab beneath it?

 

Then you could have a certain quest event that takes place and adds Wanamingos to the leveled list along with a Wanamingo Queen. Basically, something the Sole Survivor does shuts down the Cryo Lab and puts the Queen into an incubation chamber. This could work similarly to the Gatorclaw clones from Nuka World, where you'd have to track down the source to make them stop spawning.

 

Hell. You could even have it tied to something someone ELSE does in response to the player completing a quest (almost certainly something Institute related). Maybe the player breaks into the West Tek Regional Office and encounters a bunch of synths, kills them, and since they were the only thing controlling the facility the Wanamingos are inadvertently set free by your actions. Or you could even create an abandoned Enclave base where they were storing Wanamingo embryos for potential use as weapons, and entering the base triggers the process that unleashes them on the Commonwealth. Or some combination of any of the above.

 

There are a lot of potential options here without resorting to elaborate stories of how the West Coast Wanamingo made it to Boston. Keep it simple.

 

I'd love to see the progress you make on this. Good luck on your project! :)

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Thanks, these ideas sure are really good.
We will see what we can do, but, so far, me and my friend have no idea how to script.
He is giving it a shot to learn, while I am trying to learn 3D modeling.
Honestly, Wanamingos were my favourite enemy on classic fallout.

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