Edit 3/9/17 :
I've got some ideas :
- Several scripts for reset inventories for each City/region if you just want to reset a specific area
- The "main" script would call each "city" script
- Each "city" script would call 1 script for each NPC to reset
- Optional script that resets chests and strongboxes
But if I don't find a way to merge all bat files in one, there will be hundreds separate files (as much as chests & NPCs to reset)
I'm curently, along with my playthrough, building an excel file with the NPCs that I pickpocket, with the items stolen in order to sort wich ones are worth reseting their inventory (or maybe should I take ALL npcs ?). I'm using Larceny - pickpocket remastered wich increase NPCs items and thus bring more value to pickpocket, and my script seems to work along with the mod. I also include Interesting NPCs and Better fast travel NPCs for the time being, and may consider others.
When the excel file is complete, i'll start to write the cascading scripts. But it will fit for my game, so if ppl are interested i'll have to make several versions, as if a single NPC script does'nt work because the NPC is missing or whatever, all those who come after wont work either, unless I find another way to do it. It's gonna be lot of work for at last a tedious result.
Edited by filosophem, 04 September 2017 - 05:09 AM.