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Do I need a bashed patch for this?


rockey999

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I am looking into adding Heavy Armory, Royal Armory and Weapons of the Third Era (in that order) at the end of my load order. I have no mods that interfere with weapons and their crafting (just have ars metallica and Immersive armors installed when it comes to crafting). I also have ordinator installed. Can I just add these 3 mods to my load order using NMM without worries of level lists, crafting, NPC spawns etc... or do I need a bashed patch? From my understanding Weapons of the Third Era uses scripting to enter level lists, so am I right in thinking a bashed patch is not needed?

 

Total noob here btw, started modding a few days ago and I already have around 50 mods installed :D I have really been missing out!

 

LINK TO LOAD ORDER:
https://drive.google.com/drive/u/0/folders/0B0Mpd1gR9RiRdnlkWlNoejdXWVk

Edited by rockey999
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you should always do a bashed patched for level item things.

 

Look at it this way. you have armours and weapons that have been added to the game through their own lists. They will effectively be running parallel with one another which could cause issues. A bashed patch merges them. Reduces conflicts and the like. Technically you should also make a tes6edit merged patch as the bashed only inserts the level list and nothing much else.

 

Load up tes5edit (do this AFTER creating the bashed patch and deactivate the bashed patch before loading TES5Edit) press 'ok' as you want the program to load the mods you will be playing with. Once loaded, right click on any mod in the left window pan. Navigate to 'other' then 'create merged patch'. click ok/yes to the silly and irrelevant messages that pop up. Navigate to the new mod at the bottom of the left window pane, expand it and delete the leveled item list and level npc list (bashed patch deals with them).

 

With that, all armours and weapons are fully integrated into the game. Activate the merged patch and bashed patch and you are free to go.

 

When adding new mods that alter leveled lists. You should always re-bash and re-merge patch your list. It is just good practice and avoids potential problems.

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you should always do a bashed patched for level item things.

 

Look at it this way. you have armours and weapons that have been added to the game through their own lists. They will effectively be running parallel with one another which could cause issues. A bashed patch merges them. Reduces conflicts and the like. Technically you should also make a tes6edit merged patch as the bashed only inserts the level list and nothing much else.

 

Load up tes5edit (do this AFTER creating the bashed patch and deactivate the bashed patch before loading TES5Edit) press 'ok' as you want the program to load the mods you will be playing with. Once loaded, right click on any mod in the left window pan. Navigate to 'other' then 'create merged patch'. click ok/yes to the silly and irrelevant messages that pop up. Navigate to the new mod at the bottom of the left window pane, expand it and delete the leveled item list and level npc list (bashed patch deals with them).

 

With that, all armours and weapons are fully integrated into the game. Activate the merged patch and bashed patch and you are free to go.

 

When adding new mods that alter leveled lists. You should always re-bash and re-merge patch your list. It is just good practice and avoids potential problems.

 

One more quick question. Do I need to rebuild my bashed patch after creating and activating my merged patch? Rn the text "Bashed Patch, 0" is showing up in blue? Should I be worried about that?

Edited by rockey999
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