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Invisible Mod Meshes


RngrHawk

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Hello guys,

 

So I wanted to post a mod up on the nexus which I've been using for a while now. It seemed to work just fine even though I made it over a year ago. So the problem is that the modded meshes, which there are about 8 of, are invisible in-game. Those are Settlement Constructible Objects. For some reason, they appear fine in the CK and they worked just a couple of days on another save. Now they are just invisible and won't budge. Any ideas as to why that might happen?

 

Thanks for any help in advance!

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I did, still the same thing happens. Ive also dug into those files using nifskope and everything looks fine as well. This is why I find it very strange. Everything is in place so why do the meshes appear invisible in-game? Also, I'm fresh after a complete PC wipe. I installed all the mods I wanted for F4, realised something is wrong with my own mod, and so after messing around with the load order and stuff like that I decided, eh why not refresh F4 again. And so I reinstalled all my F4 files. STILL, same thing happens. And if you are wondering if maybe I messed up the directories etc, I've triple checked them all. I have no idea what is causing this...

Edited by marekto98
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So you said they're settlement objects? When you're in the workshop build menu do you see an outline when trying to play the item? Do you see the item? Do you have components to craft the item? Do you have appropriate perks if necessary? Does the recipe have component requirements (workshop items must require at least 1 component or things break)? If you can place it, does it disappear when you place?

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Wow, are you kidding me. So the solution was JagMaker's suggestion. Seems like your signature is on point... This is weird though because I never had to do this before. Also its \ instead of / if anyone has the same problem and is confused :smile: Thanks for the help guys and thanks you for the solution Jag, you're awesome! :D

Edited by marekto98
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