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Help with NVSE and RobCo Terminal Operating System Mod


Tanis41493

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Hey everybody, hope you're having a great day. So the mod in the title, RobCo Terminal Operating System, is a mod with a LOT of promise and potential, and it's one that I truly want to integrate into my gameplay (especially considering the possibilities of a portable "terminal", or being able to type documents on it). The mod author (Kernboom), listed a seemingly easy way to get custom terminals to use the script: use FNVEdit to find the terminal entry, then add in the editorid OSROBCO within a submenu and it should pick up on the script. So I've found the terminals (Using the ones from KDS Portable Camp Stuff and the TTW Addon), and I go to the "View" tab as recommended, but I can't find anything about a submenu. There was a menu list, and I could right click and hit "Add", but that added a length of other confusing variables. I did see a "Submenu" listing in there, but nothing happened. So what am I doing wrong here?

Also, whenever I do try to put in the script in an area it might actually fit, it tells me that it doesn't exist, even though I installed everything exactly as told.

 

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  • 1 month later...

Hey, I'm Kernboom, the author of the mod. Add me on Steam and maybe I can help you out.

 

I've been working on the mod for the last couple of days, I happened to run in to your post while searching for info just now. I have the luxury to be dedicated to this mod for the coming couple of weeks and I plan to give it the attention it deserves. I want to complete it because I have new projects on the horizon that involve getting paid, if you know what I mean. I'm currently adding new features/functions that will come with the OS, when the OS is finished I will add it to F3, and then I'll make it TOTW compatible. I feel that with the features shown below and F3/TOTW compatibility, its potential is reached, or at least most of it. To give you an idea of how much I'm trying to get out of this mod here's my first and last ASCII drawing , I like experiencing and trying new things. I can probably still improve on it, but initially I was only checking if it was possible at all! :tongue:

 

I have looked into digital currency, ATM machines, caravan, and blackjack. Those are the least lore friendly, and the least possible, and so the lowest priorities. For me its very important that the mod is realism/lore friendly. Everything listed below (where Documents -> will lead to some more skill-related stuff not mentioned here) I will (attempt to) add (first).

 

These are (some of) the planned features that if all goes well, will definitely make it in. Ordering stuff to Mojave boxes should be a thing.

 

So contact me on Steam and if you have any lore and realism friendly ideas, I'd like to hear them!

Edited by krizza3d
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