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Combine Skyrim Unbound and ASLAL mod


honestlynotgab

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Sadly no, but just about everything ASLAL does can be done with SU, and if not it can be attained very quickly. For instance you can immediately become the thane of Whiterun and pick a side in the civil war off the bat, and choose your starting location. Equipment can be consoled in if it's not up to your standards. Only real exception is Legacy of the Dragonborn's relic hunter start but that requires you to be the dragonborn anyway.

 

SU has better stability regarding the main quest circumvention anyway (ASLAL has to force the issue to allow the civil war to progress). What is it you want to do that SU cannot but ASLAL can?

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SU has better stability regarding the main quest circumvention anyway (ASLAL has to force the issue to allow the civil war to progress). What is it you want to do that SU cannot but ASLAL can?

This actually isn't true though. The way in which SU goes about doing it runs a pretty big risk of bypassing important details because it just blindly completes early quests that the game references many times later on. These are not things that can be so casually set aside because of how tightly integrated the CW is with the MQ.

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Nah, the tightness of the integration of CW and MQ is vastly overstated.

 

Comments like this one contributed to this myth https://www.reddit.com/r/skyrimmods/comments/3ge3gk/is_there_a_mod_that_allows_me_to_progress_through/ctxbbsd/

but this is simply not true

 

Anyway, I doubt the "stability" is the word here. Change it to "approach", and a lengthy discussion thread may follow. But stability? Apples and oranges, I'd say.

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Considering how closely I've worked with it I'd say I'm in a pretty good position to determine that the integration is not that vastly overstated and that brute force bypasses are not a recommended way to do things.

 

Apollo may have overstated his initial response, but he's not wrong in his followup. So you've got two people who have closely examined stuff relating to the early MQ and CW both telling you the same thing, and we're both highly regarded for our general knowledge of the game itself. Take that for what it's worth.

 

People are free to use what they like in their games, but IMO they should go into it as informed users.

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To play MQ with SU you need to uncheck an MCM (menu) option in Skyrim Unbound to enable dragons, dragon souls, and shouts (basically, being a Dragonborn). Unsure how this is configured on Special Edition, without an MCM.

 

Then after your first dragon kill the quest to go to High Hrothgar will start.

 

Arthmoor@ there are two people here who closely examined stuff relating to the early MQ and CW - you and me.

 

UPDATE: (this is https://www.nexusmods.com/skyrim/articles/50902/? the article on how I did it last year, though it's being obsoleted by this year's updates as we speak. And of course, I didn't mention there all the important fix(es) that proved necessary...)

Edited by simtam
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Does Unbound break the main quest? Because I can't seem to start the MQ no matter what I do. Asking because it sounds like you know how it works :smile:

I only know how it works in passing, not the finer details. The risk is definitely there though since it skips ahead through so much of it and there's no indication that any care was taken to account for any subtle details such as certain variables needing to be set.

 

Arthmoor@ there are two people here who closely examined stuff relating to the early MQ and CW - you and me.

 

UPDATE: (this is https://www.nexusmods.com/skyrim/articles/50902/? the article on how I did it last year, though it's being obsoleted by this year's updates as we speak. And of course, I didn't mention there all the important fix(es) that proved necessary...)

Either way, it's not wise to discount Apollo's assessment of things. He's not wrong in what he said by any means on the subject. I would argue he's probably among the most knowledgeable about what the CW does and does not require from the MQ, so if he's saying the same thing I am, it means we both arrived at the same conclusion from two different approaches. Therefore it's not a good idea to simply dismiss those conclusions lightly.

 

All I can say with absolutely certainty is that neither the MQ nor the CW will ever be broken when running LAL, and Apollo has assured me in the past that his overhaul would not impact that at all because I didn't skip things necessary to setting things up in Whiterun.

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