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Beginner question about using Nifskope and editing meshes.


dazuzu

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First off I'm very new to trying to make my own mods so bare with me. I have been following a couple of tutorials while trying to do this but they either didnt exactly touch on what I am trying to do or they focus on either combining armors or making a custom weapon, not straight up editing a mesh. So I'm hoping someone on the forums here could help a newbie out. Anyway currently I'm trying to edit the Black Widow armor https://www.nexusmods.com/fallout4/mods/21162/? and i've hit a wall. I'm using a custom bodyslide body and im trying to get the Bodysuit part of the mod to match up as close as I can to my preset so I can fix it up in outfit studio. The issue im having is the breasts are a bit higher then the preset im using. So i tried editing them with nifskope. I got them close to what I think the presets body is. But when I go make it an .obj and then into outfit studio to turn that into a .nif, it just shows up as the original unedited version. I'm wondering if its because in nifskope the breasts were labed as Lbreast/Rbreastskin. So maybe it was supposed to be some other part? Before I realized this was happening I went to what I believe was the next step and tried to block: copy branch and then paste it over to another window with the armor i was gonna use as a base. I got the missing parent error (cant remember what its called) but then found an armor that had the same piece that the error said was missing and didnt get the error. Now when I pasted the body suit I was working on nothing appeared on the other window just the armor i was using as a base. And this is where I'm at. Im gonna continue the trial and error and try to look up some more tutorials. And thanks in advance to anyone who can help me out. I had originally tried doing all this in oufitstudio but the breast area came out all blocky so thats why im posting this.

Edited by dazuzu
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  • 2 weeks later...

Hold on... seems to me you are making this more complicated than it needs to be. I am going to make an assumption that you are using CBBE body.

 

1. You have your sliders set for you body slide preset and you have BUILT your player character model, yes?

2. When you have your body sliders set and a preset SAVED and in use, you are applying the preset to the Black Widow armor pieces, yes?

3. Going directly into Outfit Studio, you use the character body model you built in step one as reference object and load in the armor as Outfit Object, yes?

4. You can sculpt the layers of the outfit individually to make them sit on top of the character model, rather than intersect or be underneath it.

5. Once youve gotten the armor pieces readjusted to the character model (from step 1), highlight all layers for the armor (NOT THE BODY LAYER), right click and export the .nif, overwritting the original armor file. For heavens sake, back up the unmodified armor first so you can always roll back if you mess things up completely.

6. Once the .nif of the armor is saved, fire up the game, equip the armor and look for seams that are tearing or any under-layer intersection. If you find any, go back to step 3 and continue to tweak the build.

 

Does this help and simply it? Again, assuming you arent retexturing or anything - if its just adjustment to preset in body slide, the above will do the trick (and nicely).

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