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Enemy difficulty/Scaling/AI


Mikandil

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I defines the difficulty level of enemies in this game? I decided to post this because I have really hard time of finding any logic or sense what comes to enemy difficulty/scaling in this game. I’m playing with mods like: Ordinator, Deadly Combat, Wildcat, Genesis, Imperious, Mortal enemies, which make the combat and the game more challenging and way better than the idiocy that is vanilla Skyrim (lets face it, the game is stupid). My difficulty is at legendary (maybe not the best choice).

 

What bugs the piip out of me so I decided to post this in here is:

I went to a dungeon full of high level draugs with ebony weapons, after dying few times I was able to complete it with quite easily. I died mostly because these bugs where enemy one-shots me when I’m at full heath and blocking…

Then I go to other dungeon and I have snowballs change in hell in there. Group of bandit on-shots me with iron weapons, hunting bows with iron arrows. Their mages wearing lightning staff that does 22points of damage take 90% of my heath away, or kill me instantly, with one shot even when I have over 50% resistances??????????? ! I barely have words.

 

What is this madness/idiocy/stupidity??? Well it’s Bethesda. I don’t think it is the mods I’m using. I remember playing vanilla Oblivion and hitting with max level character with best weapons wearing best armours some bandit with iron dagger and fur armour minutes and minutes. Skyrim was several year old game when it was released and with several mods I would rate it as high as people did when it came out.

 

This turned out to be more of a rant than anything else :P

 

Any mods that I maybe missed that could fix this issue?

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There are ways to overcome the weaknesses in the game.

 

I play the game as an archer/swordsman & have a healer with me. I also take a tank or mage.

 

To make this work I add many NPCs to the game. The dungeons in my game are filled with hundreds of draugr thanks to mods like Populated Dungeons Caves Ruins & Hateful Wenches.

 

Having large battles at lower difficulty settings is more satisfying to me. At least I can take some with me before I die.

 

With the old Skyrim I use Death alternative so I had a better chance to survive. I am hoping it will be ported now that SKSE is out.

 

With the mods that are out now you can make a great game & it is only going to get better.

 

Later



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I am with Jones. I also play with Populated Dungeons Caves and Ruins, and Hateful Wenches, add in OBIS, and Higher Level Enemies and just exploring can be an exciting experience let alone dungeon delving. However I have found that if you do not scale your difficulty with your level it can become an exercise in futility as you just get killed constantly, which does not give me a feeling of accomplishment.

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