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[FNV] List of Quests Which Require Killing?


DuskWulf

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H'lo! I'm working on a mod at the moment that allows for a completely pacifistic run through of New Vegas, it's going fairly well so far but I'm on the look out for a list of quests which absolutely require the player to kill as an objective.

 

So this is quests like Back in the Saddle, where the player is required to kill geckos. My mod accounts for this quest, and I've played it through without killing a single gecko (pacifying them instead). This isn't like quests such as Back in Your Own Backyard, though, which on the surface appear to require the player to kill but actually just need the player to knockout the Legion soldiers, keep Milo alive, and free the hostages. (At least, as far as I can see from the scripts as I haven't gotten that far in my own playthrough just yet.)

 

If I recall, there are also other quests which require an item a person has, rather than any actual killing. So being able to loot an unconscious body would likely take care of that. Basically, I'm looking very specifically for quests where the objective is "Kill [X]" in the PipBoy quest log.

 

I know New Vegas doesn't have too many of those, but I'd love to be able to allow for a 100 per cent pacifist playthrough. In vanilla first, at least, to get a basic version out. Then later in the DLCs and perhaps even mods???

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Thanks!

 

Hopefully there are some with a good memory of the game who can help out. It's nefariously tricky information to come by! Made even more daunting by a lack of uniformity within the handling of quests. I'm hoping to eventually deal with every quest that tries to force the player to kill in some way, though.

 

When I'm done, hopefully I'll have a New Vegas that can be played without a single death having occurred. That'll be something! And going by some of the pacifist stuff I've seen around, possibly something others might want, too.

 

I mean, largely I'm just working on it for myself and my partner, but I'll plop it up on the Nexus when I'm done for those who're interested.

 

With so few quests actually requiring killing in the first place, it's silly that they're even there to begin with. It's hardly Fallout 4 after all, which seems to require the player to kill everyone, their familial connections, and their favourite night time plush toy. New Vegas is quite the opposite, it'd be nice to realise that potential fully.

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