So I want to use FO4Edit to make a mod that replaces the game's default voice ba2 files with the voice ba2 files from a different language version of the game. There is already a mod that does this for certain characters, so I know it's possible (though it doesn't seem to use an esp), but I want to make one for ALL of the voices in the game (which doesn't exist, as far as I know).
My question is this: where in the esm/esp files is the location of the voice file defined, so that I can override it in my mod? I had a look around myself, but with my limited knowledge I wasn't able to find it.
Edited by shoujoq, 27 September 2017 - 04:03 AM.