I decided to sign up for the new beta and tried out Survival Mode a bit. Honestly, it's not as impressive as I hoped it would be. It has the basics of mods like Realistic Needs and Diseases, iNeed, and Frostfall but implements them rather poorly. First let's talk needs:
Your basic needs are hunger and sleep. Food and drink fall into the same category meaning you can play a Nord who survives on nothing but alchohol and the game is perfectly fine with that. Stock up on mead, ale, wine and you're good. Solids are for milk drinkers. Sleep is represented by fatigue which lowers your magic pool and regeneration of both magic and stamina. Forgetting to eat will reduce your fighting ability a bit and lower your overall stamina pool. Being overencumbered will quickly drain your stamina and rapidly increase your rate of fatigue. Run out of stamina and you can forget about moving anymore until you drop something or chug a stamina potion. Diseases are deadlier and you can contract Food Poisoning by eating raw food. A few races have slight resistances like Orcs can go longer without needing to eat or drink, and High, Dark, and Wood Elves can last a bit longer before needing a rest.
Cold is handled somewhat like Frostfall but on a very barebone level. Parts of Skyrim are considered one of three climates: Freezing, Cold, or Warm. Areas like the Whiterun Tundra, Riverwood, and the Reach are considered cold. Heading into more snowy climates like Helgen, Winterhold, Morthal, Windhelm, or the mountains is where you're going to freeze to death. Head on down into the Falkreath area, hotsprings north of the Rift, and the Rift itself and you'll find warmer climates. Armor offers some protection but it categorized as either "Cold" (Basically barely more than being naked.) or "Warm" (Fully covered head to toe.) depending on the armor. However there isn't much difference between say most of the fur armors and wearing a full suit of orcish armor, daedric, or glass. They'll all offer the same amount of warmth. Of course if you want to run around naked or wear custom armors you can pack some "hot" variants of soups and stews recently added using Fire Salts and the normal ingredients. Good for a quick temperature boost if you're headed somewhere cold. Skills like the Dunmer's Ancestral Wrath and Flame Cloak will allow you to temporarily resist freezing waters if used or casted before you dive in.
There's more but I only wanted to give the basic grasp of it. Now for the bad part, a number of mods are going to be incompatible with it until either patches (Which can be hard to make given the .esl format isn't compatible with SSEEdit or the Creation Kit.) are made or somebody figures out a workaround. Some incompatible mods include:
- Custom armor mods (These require adding the warm/cold keywords to fix. These are found in the Update.esm file and not the esl for Survival Mode fortunately.)
- Mods that alter vanilla armor (Retextures and meshes are fine. Like custom armor adding the keywords to the armors will fix this issue.)
- Mods that alter vanilla food and drinks (If they change the price, weight, name, or anything with the entry it will overwrite the .esl file changes.)
- Mods that change vanilla weather (Some cold effects rely on the vanilla weather system, which and how much I'm not sure.)
- Campfire (Heat sources like campfires in that mod are not recognized by Survival Mode. The .esl file uses scripts to determine what in-game fires are considered heat sources.)
As a final thought, I'm a bit disappointed in this. Like Fallout 4's Creation Club the first offering falls quite short for the steep price tag of $8. It's nice to see it isn't as cumbersome as Fallout 4's Survival Mode difficulty is and can be turned off or on at any time too. But it still lacks a considerable amount of content that really doesn't justify paying that price. If you're on XB1 or PC I'd still suggest sticking with a combination of Frostfall, Campfire and Realistic Needs and Diseases/iNeed for a more rounded experience.
Edited by SamusKnight2K, 28 September 2017 - 08:03 AM.