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Fallout 4 Normal maps editing/creating


MAL22

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Hello everyone!

I am trying to create a Protectron texture that has no rust but, as expected, the normalmap associated with Protectrons makes it so it only looks like someone slapped a coat of paint over the old rust, which is something I do not want.

Now, I've been looking into normalmaps editing on Photoshop and the likes but I'm looking for input on the best way to do it because I've hit a roadblock.

Generating a normalmap from a texture is a big no as it doesn't give the same results as the vanilla normalmaps and I've been looking online on the topic but can't seem to find anything that works for me.

What would be the best course of action to get a normalmap that doesn't have rust embedded in it? Manual editing?


I apologize, I posted this in the wrong category. Here's the good topic: https://forums.nexusmods.com/index.php?/topic/6028243-fallout-4-normal-maps-editingcreating/

Edited by MAL22
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