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Skyrim Death Mechanic: A True Challenge


Darkfoot

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Hi,

After coming across a mod called Dead is Dead - Death Lasts Forever by Sagittarius22 @ https://www.nexusmods.com/skyrim/mods/60179/?

 

I thought this was probably THE most challenging/hardcore mod out there. I could see the potential of fun and excitement actually having to care more about dying in the game almost to the point where you would in real life. Opening more subtle and less combat heavy play style viability, like a farmer living the simple life or just a stealth and/or ranged based character. Playing as a summoner/Necromancer now becomes more viable, as well as the need to hire followers or bodyguards (if you yourself are a wimp).

 

Only problem is that the mod makes any actual legitimate progression in the game pretty much impossible unless you are some sort of cyborg-expert hardcore gamer. A small fix I thought of to make it more possible in terms of actually progressing in the game, would be to make a checkpoint system.

 

With the mod installed, some mechanic activates when you die so that you save file can't be reloaded afterwards. With this checkpoint system, the mod would make it so your save file WILL NOT be locked out from being reloaded depending on a factor.

 

For example: Every 10 hours playtime, will be your checkpoint that you may reload from. Every 10 hours of playtime will "BUMP" your reload state.

Maybe even 5 hours playtime. (If lasting 10 hours before you meet your demise proves to be too hard)

 

 

You more than likely have said to yourself at least at some point during your play-though of Skyrim, "Hmmm, this is easy" or "that was too easy", but did you ever think about the total amount of times you have died prior to that specific point in game?

 

Something to think about.

 

 

This is just a start, just had to get my thoughts out there. Is this mod even a possibility?

Edited by Darkfoot
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