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Hey Guys,

I'm hoping someone can help me. I've made a cat mod for FNV (using the dog skeleton.nif for the rigging/animation). My cat mod works fine but I think there's something wrong with how the mesh works with the lighting in the game. His texture files are fine (they work in game, the file paths in nifskope are 100% correct) but the cat seems to flicker between the actual texture that I made for him, white/glowing, and completely black. The weird thing is that the the cat textures are fine when he's off in the distance running around etc, but as soon as he comes in close proximity to me the flickering starts. I noticed it happening when he walks behind/through shrubs etc too. If I zoom in on him with my rifle scope he turns completely black as well (even if his texture is working outside of the rifle scope). Also, he is meant to be orange and not a glowing yellow colour - I'm not sure if that information helps at all (regarding lighting etc).
Additional note: this is the only mod I have installed for FNV (so it's not an issue of having too many mods installed or conflicting mods). I also tried turning off archive invalidation in case that was affecting the mod but it didn't change anything.

Does anyone know what might be causing this and how to fix it?

I've attached some screenshots showing each of the things I described. Any help would be beyond appreciated! Thank you in advance :smile:

http://i64.tinypic.com/200pl54.jpg
http://i68.tinypic.com/f26csp.jpg
http://i63.tinypic.com/30ro31u.jpg
http://i67.tinypic.com/x3bujp.jpg
http://i63.tinypic.com/2uiusua.jpg
http://i68.tinypic.com/jrd8oo.jpg

Edited by TheNurseWhoLovedMe
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Do you have both a "glow map" and a "normal map" for your texture defined? Please see "White surfaces" and "Black surfaces" in the TESTG site "Troubleshooting" section.

 

-Dubious-

Hey -Dubious-

 

Thank you for replying! I tried adding a glow map but it hasn't changed anything. I re-made the normal map using Crazybump in case my first one was done incorrectly. So now instead of being black he looks like this:

http://i65.tinypic.com/2r5gcxg.jpg

 

He still glows white and flicks back to his normal texture as well. I tried running him with a texture from a cat mod I downloaded in case my texture files were incorrect but the same thing happens in game. I ran the game with no textures at all and he still glows/goes white/goes black etc. So I'm guessing my texture files are actually okay - could it be a problem with the model? I made him in Maya, exported him as an .obj, imported him to Blender for rigging, then exported him from Blender into a .nif format. Could it be something in the export options from Blender that I haven't done correctly? I'm not gonna lie - I was mostly guessing from looking at online tutorials, I actually have no idea what export options I actually need to go from Blender to a .nif.

 

Again - thank you so much for replying and trying to help, I really appreciate it!

Edited by TheNurseWhoLovedMe
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I fixed it! It was my Blender export settings that weren't right. I went back and played around with them and it now it works. No more flickering in game! What a relief! haha. Thank you again so much for trying to help me -Dubious- I can't say how much I appreciate it :smile:
Here's my Cat Meat working in game:
http://i64.tinypic.com/2ceblc.jpg

And here's my Blender export settings in case anyone else needs help:

http://i63.tinypic.com/9zvas.jpg

Edited by TheNurseWhoLovedMe
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