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Broken Workshop, Game Breaking Bug (Mercer/Jamaica Plains)


airlewe

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Alright so I've never used forums before but this bug is really getting to me. I'm on my second playthrough and I've just gotten the railroad to help me build the molecular relay, and then went along with them suggesting I build it at Mercer Safehouse, which for me is in Jamaica Plains, same as last time. So here we've tied two quests together, one being crucial to advancing the game at all. So I clear out Jamaica Plains, get all the sweet treasures (just kidding it's a baseball bat), and go to use the workshop and... well I need to clear the area of enemies. Oh. Okay. Fine. I run around, I find nothing, I spam V.A.T.S, I clear out some raider camps so far from the workshop that I can no longer see Jamaica Plains or even have it's distance displayed to me. I save and reload on multiple points, sometimes I find the Brotherhood in a heated battle with Supermutants, one time I came across Minutemen engaging gunners about a mile away. But there was nothing. I got so desperate I started running around spamming the "KillAll" command, to be absolutely certain on a fundamental level that there are no enemies remaining. "You Need To Clear Out The Enemies From This Location Before You Can Use This Workshop". Holy s#*!. Why did I let myself get dragged into this stupid safehouse I just want to get into the Institute, screw you P.A.M I knew you were just out to get me. Anyway, if anyone knows of any mods or console commands that can force this workshop to open for me that would be FANTASTICAL. thanks.

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Have you tried going into every building in jp? same thing happened to me a while ago, there was a sleeping ghoul upstairs in one of the houses

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yeah I spent a few hours clearing every building around, even ones further out. But even if I did miss one, the KillAll command should have caught it, so I know it's an issue with the workshop itself, so I don't know how to fix that lol

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