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I've been working for a long time on a mod entitled Duathfel. While it is far from being finished it is getting closer to being done and so I want to start getting the word out about it. What is the mod you ask?

 

Duathfel roughly translates as “Fire City” from Dwemeris, the language of the Deep Elves. The mod takes place in a large Dwarven complex situated far to the north, deep in the bedrock under the Sea of Ghosts. Being so far north, the Dwemer dug deep to reach warmer depths within the rock. In the Duathfel mod, join an expedition to rediscover the lost secrets of Duathfel and the Dwemer.

 

While of course, I'm not Bethesda, so nothing I make is canon, I'm trying hard to keep everything lore friendly and as much in line with what is already known about the Dwemer, while offering some ideas on what remains unknown. The mod will offer a main questline and several side quests that dig deeper into the lore, culture, technology, and magic of the Dwemer. I'm still in the process of fleshing out the quest lines, so if you do take a look at the work in progress file, bear in mind that it does not really have a working quest yet.

 

You can find the most recent Duathfel file on the Nexus here

I am also posting regular updates to duathfel.wordpress.com

 

So, I hear you ask, why bother posting about it at all if it isn't finished? Good question hypothetical person! Well, there are actually several reasons:

  • First, knowing that others are able to see and enjoy what I've made so far is a big motivation in finishing this project. (When it's just me, it's a lot easier to just put things off and never make any real progress.)
  • Secondly, I'm looking for people to help me. Like most, I'm self-taught when it comes to modding. I'm a smart guy and I know that I can eventually figure out how to do whatever I need to, but that doesn't necessarily mean I should. I'm quite skilled at actually building the worldspaces and interiors I need, less so when it comes to setting up quests, scripts, and the like. I know with time and effort I can become much better, unfortunately, I don't have all the time in the world. If you are interested in helping let me know as well as what some of your strengths are. Some areas where I'm looking for help are:
    1. Quest making (This may also include writing the quests as well, I have an outline and some dialogue, but its always nice to get new ideas)
    2. Scripting (I know very little about what is and is not possible through scripting... This goes beyond simply making things happen and has implications on the story, i.e. what you can and can't do within the Skyrim engine.)
    3. Worldspace Navmeshing (I'm okay with interiors... it's the exteriors that scare me wink.png )
    4. Modeling (a few custom assets here and there would go a long way to giving the mod a unique feel as opposed to using purely vanilla assets)
    5. Texturing (same as above, even just re-skinned vanilla meshes add variety)
    6. Weather, Lighting, FX, etc. (I do a fair job, but if you're a wizard at this and want to help, let me know)
  • Finally, while the mod is far from being done, it feels like I'm on the downhill portion now. Maybe the finish line isn't in sight yet, but certainly around the bend. I figure now is the time to start talking about it, so when the time comes to release, you'll already know about it!

Feel free to check out what I have so far and leave a comment! Any advice or suggestions are more than welcome.

Just FYI: While I'm working on this mod using Classic Skyrim and Creation Kit, My goal is to port it to PC Special Edition and XBox (no expected release for PS4 due to their external assets limits)

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this looks like a very interesting project

may I suggest that when you plan to release a new version (something that you feel is playable , and close to finished product) , that you remove the old page and make a new one?

bringing this back to the new mods section will allow more people to see this , and bring this the exposure you deserve

this is just a suggestion for the future (if you do so , you should also notify people who follow the old page , so they'll also know to look for the new release)

 

best of luck with your project , hope to see it up and running :)

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this looks like a very interesting project

may I suggest that when you plan to release a new version (something that you feel is playable , and close to finished product) , that you remove the old page and make a new one?

bringing this back to the new mods section will allow more people to see this , and bring this the exposure you deserve

this is just a suggestion for the future (if you do so , you should also notify people who follow the old page , so they'll also know to look for the new release)

 

best of luck with your project , hope to see it up and running :smile:

 

Thanks for the tip.

 

I agree that once I'm ready to release a more fleshed out version, I'll swap over everything to a shiny new page. Removing the old page is a good idea that I hadn't thought about before, that way no one gets confused which file is the most current. For now though, I'll leave my WIP page as a place for sporadic updates and progress notes.

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