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Elemental Reaction Overhaul (reaction to environments)


IzzacSturnburg

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Based off the Fire And Ice Overhaul:

 

 

 

 

The base of concept is this:

 

Fire should scatter on grassy or dry grass surfaces, wood, trees, houses, cloth, and objects that are wooden, cloth, or powder like fire salt. With the ability to light torches and melt ice-- note (adding replacement models and textures for burnt effects like trees)

 

Ice should be able to put out fires, create blocks of ice on water, If dual wielding able to create wall sheets of ice, and such as freezing enemies with a certain duration without missing the target should freeze them in a block of ice when dual casting or amplified by a staff. Should be able to freeze environments.

 

Lightning should be able to hit targets on a area of effect in water, and puddles. Those wearing armor with metal and no fur should be able to be staggered, and if dual casting able to paralyze the target. If ice is in contact with lightning it should paralyze and convulse enemies with shaky affects. If Ice blocks are present to contacts even on the ground, lightning should remain conductive for 10 seconds on the block to create lightning traps. Anything that is conductive should amplify lightning damage on player targets and the player. If lightning contacts metal weapons it will conduct and be able to have lightning damage for 20 seconds.

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