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Shout magic inventory image


HyperManFZ

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I'm having a problem with the inventory images for some shout in the magic menu. All shouts that use the white-magic-shout-blast (i.e. whirlwind sprint), the red-magic-shout-blast (i.e. aura whisper), and the slow-ethereal image for the Slow Time shout do not appear correctly. They are meant to appear as flowing magic blasts, but only show up as a faded cloud of color with occasional specs of light flickering in that "cloud" (the "cloud" of color is the color that the shout should be, so whirlwind sprint appears white, aura whisper is red, etc.).

 

I opened all my installed mods in SSEEdit and nothing is editing the MAGINV files, they are all unchanged from the base game. I even used the MAGINV files for some spells I made for a mod and those images were bugged in the same way. Anyone else ever experience this or know a fix to get my old magic inventory images back?

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Update: I was mistaken about which shout images are affected. The effected images are: the red magic one (like dismay), the white magic one (like whirlwind sprint), and Frost Breath. It may also affect shouts that I do not have yet.

 

And I know it can't be a mod causing it because the bug is present if I have no mods installed as well as in my sister's game where she uses no mods other than the new CC Survival Mode and never has had any other mods installed - completely vanilla (until the recent addition of Survival Mode).

 

Anybody ever have this bug or know what I'm talking about?

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Update: I was mistaken about which shout images are affected. The effected images are: the red magic one (like dismay), the white magic one (like whirlwind sprint), and Frost Breath. It may also affect shouts that I do not have yet.

 

And I know it can't be a mod causing it because the bug is present if I have no mods installed as well as in my sister's game where she uses no mods other than the new CC Survival Mode and never has had any other mods installed - completely vanilla (until the recent addition of Survival Mode).

 

Anybody ever have this bug or know what I'm talking about?

 

First - With NO Mods installed, is this a CLEAN SAVE, ie - Save with NO mods that were running before this?

... Reason: Some mod corruptions can 'carry over', even when turned OFF.

 

To tell 100%, one has to have a totally re-start over game that had no mods, period.

 

I say this, because a friend recently had similar issues and stated, "No, Jj .. all mods were turned OFF."

 

He found that it was indeed a mod that carried over and the problem with still there. The clean no mods at all game, he was able to find the mod that was the issue.

 

.. Jj ...

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I will make sure tomorrow with a never-had-mods-installed save, however the bug does still occur on a save that has never had any mod installed except for CC's Survival Mode (and that isn't just a clean SAVE, it is a clean GAME - no mod had ever touched it (except Survival Mode)). And I have had this bug since before Survival Mode was even a thing. In fact, I think I may have had this bug since SE was first released (granted I think my first game in SE was modded, but that is why I mentioned the completely clean + Survivial Mode save that also has the bug).

 

But yeah, I will certainly check tomorrow. Just wanted to clarify some things.

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