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[LE] Making a door with conditions


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I'm looking to make some doors that aren't accessible until you open them from the other side. So far my idea is to make a dummy door that just says "The door is blocked" when activated, then when the player clears the blockage from the other side disabling the dummy door and enabling the real door. I was just wondering if there's a better way.

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Just have a normal door that requires a key to open or a barred door. Then when the blockage is cleared, unlock the door via script. You can directly put the code(?) to unlock the door in the same script which clears the blockage.

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I'm looking to make some doors that aren't accessible until you open them from the other side. So far my idea is to make a dummy door that just says "The door is blocked" when activated, then when the player clears the blockage from the other side disabling the dummy door and enabling the real door. I was just wondering if there's a better way.

I think what you are looking for is doordeadbolt01. Just place it on the back of the door and link the door to it as you would a pull chain or lever.

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  • 2 years later...

 

I'm looking to make some doors that aren't accessible until you open them from the other side. So far my idea is to make a dummy door that just says "The door is blocked" when activated, then when the player clears the blockage from the other side disabling the dummy door and enabling the real door. I was just wondering if there's a better way.

I think what you are looking for is doordeadbolt01. Just place it on the back of the door and link the door to it as you would a pull chain or lever.

 

Is it possible to get a message that the door is barred when you click on it?

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  • 3 weeks later...

 

 

I'm looking to make some doors that aren't accessible until you open them from the other side. So far my idea is to make a dummy door that just says "The door is blocked" when activated, then when the player clears the blockage from the other side disabling the dummy door and enabling the real door. I was just wondering if there's a better way.

I think what you are looking for is doordeadbolt01. Just place it on the back of the door and link the door to it as you would a pull chain or lever.

 

Is it possible to get a message that the door is barred when you click on it?

 

 

What greyday said. I'll just add, you can make your own message and put it on the door as well.

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This is a trick I use all the time. You can use both doors. One the will not open and one that will. Then you simply toggle between what one is there at the time with enable and disable. In your case there is a door in the game that is just what you're looking for ... block on one side till you move a wood plank barricading the door.

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