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imaqtpiesub

imaqtpiesub

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Hey guys,

This is asking a lot but could anyone help check this short load order (of my entire 160ish pugins). This is the bottom half and the only parts that give me errors in xEdit. These mods obviously conflict and theres no going around that but I just want to make SURE they are in the most beneficial order.

Also any insight into the errors of xedit, mainly the navmesh ones and if they would cause crashes or just "simply" result in empty voids in my game where something was replaced.

THANKS
 
This is my current load order for the mods that matter:
 
AKSKyrimUnderground
Alternate Start
RAO - Alternate Start Patch
Immersive Citizens - AI Overhaul
Open Cities 
JK's Whiterun-Open cities SSE
Immersive Citizens - OCS patch (open cities)
SoS ImmersiveCitizens Patch
RLO - IC Patch
Relationship Dialogue Overhaul
RDO - AFT
RDO - USSEP Patch
RealisticWaterTwo
RW2 + Verdant patch
Palaces Castles Enhanced
PCE - USSEP
PCE - Live Another Life
PCE - Immersive Citizens
PCE- Open Cities
PCE - RDO
PCE - RLO
SSEMerged
Bashed Patch
 
 
BELOW ARE THE XEDIT ERRORS  (Probably can ignore the abandonedprisonCELL in SKYRIMUNDERGROUND as I'm almost certain that's the same cell as Alternate Start)
 
[00:03] Checking for Errors in [0A] AKSkyrimUnderground.esp
[00:05] [REFR:0A5314B9] (places FarmBTrapdoor02 "Trapdoor" [DOOR:000E9E08] in GRUP Cell Persistent Children of DarkwaterCrossingGoldenrockMine "Goldenrock Mine" [CELL:00013A8A])
[00:05]     REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:00061DCB] (in GRUP Cell Temporary Children of DarkwaterCrossingGoldenrockMine "Goldenrock Mine" [CELL:00013A8A])">
[00:07] [REFR:0A35C0B3] (places ImpDoorExtHoleDoorLoad01 "Wooden Door" [DOOR:0004E2C2] in GRUP Cell Persistent Children of AbandonedPrison01 "Abandoned Prison" [CELL:00021594])
[00:07]     REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:0005819D] (in GRUP Cell Temporary Children of AbandonedPrison01 "Abandoned Prison" [CELL:00021594])">
[00:08] Checking for Errors in [0B] Alternate Start - Live Another Life.esp
[00:09] Checking for Errors in [0C] RAO - Alternate Start Patch.esp
[00:09] Checking for Errors in [0D] Immersive Citizens - AI Overhaul.esp
[00:16] NPCOWhiterunLuciaSitNearBanneredMare19x2 [PACK:0DFCC0AE]
[00:16]     PACK \ Package Data \ Data Input Values \ Value \ PTDA - Target \ Target Data \ Target -> Target is not persistent
[00:17] Checking for Errors in [0E] Open Cities Skyrim.esp
[00:17] [REFR:00077323] (places SHouseDoor01 "Door" [DOOR:000368CE] in GRUP Cell Persistent Children of SolitudeCastleDourTower "Castle Dour, Tower" [CELL:00077289])
[00:17]     REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:000772CD] (in GRUP Cell Temporary Children of SolitudeCastleDourTower "Castle Dour, Tower" [CELL:00077289])">
[00:19] Checking for Errors in [0F] JK's Whiterun-Open cities SSE.esp
[00:19] Checking for Errors in [10] Immersive Citizens - OCS patch.esp
[00:19] Checking for Errors in [11] SoS_ImmersiveCitizens_Patch.esp
[00:19] Checking for Errors in [12] RLO - IC Patch.esp
[00:19] Checking for Errors in [13] Relationship Dialogue Overhaul.esp
[00:23] Checking for Errors in [14] RDO - AFT v1.66 Patch.esp
[00:24] Checking for Errors in [15] RDO - USSEP Patch.esp
[00:24] Checking for Errors in [16] RealisticWaterTwo.esp
[00:24] Checking for Errors in [17] RealisticWaterTwo+-+Verdant+Patch.esp
[00:24] Checking for Errors in [18] RealisticWaterTwo - Watercolor.esp
[00:24] Checking for Errors in [19] Palaces Castles Enhanced.esp
[00:24] _CuNPCGuardWeak "Solitude Guard" [NPC_:191EECA5]
[00:24]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 24 not found in NordRace "Nord" [RACE:00013746]>
[00:24]     NPC_ \ Tint Layers \ Layer \ TINI - Tint Index -> <Tint layer index 31 not found in NordRace "Nord" [RACE:00013746]>
[00:27] [REFR:0007C3DF] (places RiftenDoorLoad01 "Door" [DOOR:0004D6ED] in GRUP Cell Persistent Children of [CELL:00016BE0] (in RiftenWorld "Riften" [WRLD:00016BB4]) at 42,-25)
[00:27]     REFR \ XNDP - Navigation Door Link \ Teleport Marker Triangle -> <Warning: Navmesh triangle not found in "[NAVM:000F7E94] (in GRUP Cell Temporary Children of RiftenCitySouth [CELL:00042245] (in RiftenWorld "Riften" [WRLD:00016BB4] at 42,-25))">
[00:28] Checking for Errors in [1A] PCE - USSEP Patch.esp
[00:28] Checking for Errors in [1B] PCE - Live Another Life Patch.esp
[00:28] Checking for Errors in [1C] PCE - Immersive Citizens AI Overhaul Patch.esp
[00:28] Checking for Errors in [1D] PCE - Open Cities Patch.esp
[00:28] Checking for Errors in [1E] PCE - RDO Patch.esp
[00:28] Checking for Errors in [1F] PCE - RLO Patch.esp
[00:28] All Done!
 
 
 
 

Edited by imaqtpiesub, 11 October 2017 - 04:18 AM.






Also tagged with one or more of these keywords: rdo, loadorder, palaces, open cities, underground, immersive citizens, palaces and castles expanded, xedit, alternate start, relationship dialogue overhau

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